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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- UnrealGame.GameObject | +-- UnrealGame.CTFFlag
xBlueFlag, xRedFlag
Variables Summary | |
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GameReplicationInfo | GRI |
UnrealPawn | OldHolder |
UnrealTeamInfo | Team |
byte | TeamNum |
Inherited Variables from UnrealGame.GameObject |
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Assists, bDisabled, bHeld, bHome, bLastSecondSave, FirstTouch, GameObjBone, GameObjOffset, GameObjRot, Holder, HolderPRI, HomeBase, MaxDropTime, OldTeam, TakenTime |
Inherited Variables from Engine.Decoration |
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bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
Functions Summary | ||
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BaseChange ())) | ||
BeginState ())) Dropped | ||
BeginState ())) Held | ||
BeginState ())) Home | ||
CheckFit ())) Dropped | ||
CheckPain () | ||
CheckPain ())) Dropped | ||
Drop (vector newVel)) | ||
EndState ())) Dropped | ||
EndState ())) Home | ||
FellOutOfWorld (eKillZType KillType)) | ||
Landed (vector HitNormal)) | ||
LogDropped ())) | ||
LogReturned () | ||
LogTaken (Controller c)) Dropped | ||
LogTaken (Controller c)) Home | ||
PhysicsVolumeChange (PhysicsVolume NewVolume )) Dropped | ||
PostBeginPlay ())) | ||
bool | SameTeam (Controller c)) | |
SameTeamTouch (Controller c)) | ||
SameTeamTouch (Controller c)) Dropped | ||
SameTeamTouch (Controller c)) Home | ||
SetGRI (GameReplicationInfo NewGRI)) | ||
SetHolder (Controller C)) | ||
TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType)) Dropped | ||
Timer ())) Dropped | ||
Timer ())) Held | ||
Timer ())) Home | ||
UpdateForTeam ())) | ||
bool | ValidHolder (Actor Other)) |
Inherited Functions from UnrealGame.GameObject |
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BaseChange, BeginState, CalcSetHome, CanBePickedUpBy, CanBeThrownBy, CheckTouching, ClearHolder, Drop, EndState, FellOutOfWorld, IsHome, Landed, LogDropped, LogReturned, LogTaken, NotReachableBy, Position, PostBeginPlay, Score, SendHome, SendHomeDisabled, SetDisable, SetHolder, Timer, Touch, ValidHolder |
Inherited Functions from Engine.Decoration |
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BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
States Summary |
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Dropped Source code |
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state Dropped |
BeginState, CheckFit, CheckPain, EndState, LogTaken, PhysicsVolumeChange, SameTeamTouch, TakeDamage, Timer |
Held Source code |
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state Held |
BeginState, Timer |
Home Source code |
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auto state Home |
BeginState, EndState, LogTaken, SameTeamTouch, Timer |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bHome=True LightType=LT_Steady LightEffect=LE_QuadraticNonIncidence LightSaturation=128 LightBrightness=220.000000 LightRadius=6.000000 bStatic=False bHidden=True bDynamicLight=True bStasis=False NetPriority=3.000000 DrawScale=0.600000 PrePivot=(X=2.000000,Z=0.500000) Style=STY_Masked bUnlit=True CollisionRadius=48.000000 CollisionHeight=30.000000 bCollideActors=True bCollideWorld=True bFixedRotationDir=True Mass=30.000000 Buoyancy=20.000000 RotationRate=(Pitch=30000,Roll=30000) MessageClass=Class'UnrealGame.CTFMessage' } |
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