| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- UnrealGame.GameObject
|
+-- UnrealGame.CTFFlag
xBlueFlag, xRedFlag
| Variables Summary | |
|---|---|
| GameReplicationInfo | GRI |
| UnrealPawn | OldHolder |
| UnrealTeamInfo | Team |
| byte | TeamNum |
| Inherited Variables from UnrealGame.GameObject |
|---|
| Assists, bDisabled, bHeld, bHome, bLastSecondSave, FirstTouch, GameObjBone, GameObjOffset, GameObjRot, Holder, HolderPRI, HomeBase, MaxDropTime, OldTeam, TakenTime |
| Inherited Variables from Engine.Decoration |
|---|
| bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
| Functions Summary | ||
|---|---|---|
![]() | BaseChange ())) | |
![]() | BeginState ())) Dropped | |
![]() | BeginState ())) Held | |
![]() | BeginState ())) Home | |
![]() | CheckFit ())) Dropped | |
![]() | CheckPain () | |
![]() | CheckPain ())) Dropped | |
![]() | Drop (vector newVel)) | |
![]() | EndState ())) Dropped | |
![]() | EndState ())) Home | |
![]() | FellOutOfWorld (eKillZType KillType)) | |
![]() | Landed (vector HitNormal)) | |
![]() | LogDropped ())) | |
![]() | LogReturned () | |
![]() | LogTaken (Controller c)) Dropped | |
![]() | LogTaken (Controller c)) Home | |
![]() | PhysicsVolumeChange (PhysicsVolume NewVolume )) Dropped | |
![]() | PostBeginPlay ())) | |
![]() | bool | SameTeam (Controller c)) |
![]() | SameTeamTouch (Controller c)) | |
![]() | SameTeamTouch (Controller c)) Dropped | |
![]() | SameTeamTouch (Controller c)) Home | |
![]() | SetGRI (GameReplicationInfo NewGRI)) | |
![]() | SetHolder (Controller C)) | |
![]() | TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType)) Dropped | |
![]() | Timer ())) Dropped | |
![]() | Timer ())) Held | |
![]() | Timer ())) Home | |
![]() | UpdateForTeam ())) | |
![]() | bool | ValidHolder (Actor Other)) |
| Inherited Functions from UnrealGame.GameObject |
|---|
| BaseChange, BeginState, CalcSetHome, CanBePickedUpBy, CanBeThrownBy, CheckTouching, ClearHolder, Drop, EndState, FellOutOfWorld, IsHome, Landed, LogDropped, LogReturned, LogTaken, NotReachableBy, Position, PostBeginPlay, Score, SendHome, SendHomeDisabled, SetDisable, SetHolder, Timer, Touch, ValidHolder |
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
| States Summary |
|---|
| Dropped Source code |
|---|
|
state Dropped |
| BeginState, CheckFit, CheckPain, EndState, LogTaken, PhysicsVolumeChange, SameTeamTouch, TakeDamage, Timer |
| Held Source code |
|---|
|
state Held |
| BeginState, Timer |
| Home Source code |
|---|
|
auto state Home |
| BeginState, EndState, LogTaken, SameTeamTouch, Timer |
| Variables Detail |
|---|
| Functions Detail |
|---|
BaseChange Source code
BeginState Dropped Source code
BeginState Held Source code
BeginState Home Source code
CheckFit Dropped Source code
CheckPain Source code
CheckPain Dropped Source code
Drop Source code
EndState Dropped Source code
EndState Home Source code
FellOutOfWorld Source code
Landed Source code
LogDropped Source code
LogReturned Source code
LogTaken Dropped Source code
LogTaken Home Source code
PhysicsVolumeChange Dropped Source code
PostBeginPlay Source code
SameTeam Source code
SameTeamTouch Source code
SameTeamTouch Dropped Source code
SameTeamTouch Home Source code
SetGRI Source code
SetHolder Source code
TakeDamage Dropped Source code
Timer Dropped Source code
Timer Held Source code
Timer Home Source code
UpdateForTeam Source code
ValidHolder Source code| Defaultproperties |
|---|
defaultproperties
{
bHome=True
LightType=LT_Steady
LightEffect=LE_QuadraticNonIncidence
LightSaturation=128
LightBrightness=220.000000
LightRadius=6.000000
bStatic=False
bHidden=True
bDynamicLight=True
bStasis=False
NetPriority=3.000000
DrawScale=0.600000
PrePivot=(X=2.000000,Z=0.500000)
Style=STY_Masked
bUnlit=True
CollisionRadius=48.000000
CollisionHeight=30.000000
bCollideActors=True
bCollideWorld=True
bFixedRotationDir=True
Mass=30.000000
Buoyancy=20.000000
RotationRate=(Pitch=30000,Roll=30000)
MessageClass=Class'UnrealGame.CTFMessage'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||