| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.LocalMessage
|
+-- Gameplay.CriticalEventPlus
|
+-- UnrealGame.StartupMessage
| Variables Summary | |
|---|---|
| string | NotReady |
| sound | Riff |
| string | SinglePlayer |
| string | Stage[8] |
| Inherited Variables from Engine.LocalMessage |
|---|
| bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.LocalMessage |
|---|
| EStackMode |
| Functions Summary | ||
|---|---|---|
![]() | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) | |
![]() | string | GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) |
| Inherited Functions from Engine.LocalMessage |
|---|
| AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage |
| Variables Detail |
|---|
| Functions Detail |
|---|
ClientReceive Source code
GetString Source code| Defaultproperties |
|---|
defaultproperties
{
Stage(0)="Waiting for other players."
Stage(1)="Waiting for ready signals. You are READY."
Stage(2)="The match is about to begin...3"
Stage(3)="The match is about to begin...2"
Stage(4)="The match is about to begin...1"
Stage(5)="The match has begun!"
Stage(6)="The match has begun!"
Stage(7)="OVER TIME!"
NotReady="You are NOT READY. Press Fire!"
SinglePlayer="Press FIRE to start!"
Riff=Sound'GameSounds.Fanfares.UT2K3Fanfare11'
bIsConsoleMessage=False
DrawColor=(G=64,R=32)
}
|
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