Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.NavigationPoint | +-- Engine.JumpDest | +-- UnrealGame.JumpSpot | +-- UnrealGame.GameObjective | +-- UT2k4Assault.ASOBJ_EnergyCore_Spawn
Variables Summary | |
---|---|
class<GameObject_EnergyCore> | FlagType |
GameObject_EnergyCore | myFlag |
ASOBJ_EnergyCore_Spawn | |
sound | Announcer_EnergyCore_Dropped |
sound | Announcer_EnergyCore_PickedUp |
sound | Announcer_EnergyCore_Reset |
string | DroppedMessage |
string | EnergyCorePickedUp |
staticmesh | FlagMesh |
string | PlayerCoreReset |
string | PlayerDroppedMessage |
string | PlayerPickedUpEnergyCore |
Sound | TakenSound |
Inherited Variables from UnrealGame.JumpSpot |
---|
bDodgeUp, bForceAllowDoubleJumping, bNeverImpactJump, bNoLowGrav, bOnlyTranslocator, bRealOnlyTranslocator, CachedSpeed[8], TranslocTarget, TranslocTargetTag, TranslocZOffset |
Structures Summary |
---|
Inherited Structures from UnrealGame.GameObjective |
---|
ScorerRecord |
Functions Summary | ||
---|---|---|
BeginPlay ())) | ||
bool | BetterObjectiveThan (GameObjective Best, byte DesiredTeamNum, byte RequesterTeamNum)) | |
bool | BotNearObjective (Bot B)) | |
PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)) | ||
Reset ())) | ||
SetActive (bool bActiveStatus )) | ||
SpawnFlag ())) |
Inherited Functions from UnrealGame.JumpSpot |
---|
CanDoubleJump, CanMakeJump, EffectiveDoubleJump, PostBeginPlay, SpecialCost, SuggestMovePreparation, TryTranslocator |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { TakenSound=Sound'GameSounds.CTFAlarm' FlagType=Class'UT2k4Assault.GameObject_EnergyCore' FlagMesh=StaticMesh'AS_Decos.HellbenderEngine' PlayerDroppedMessage=" dropped the Power Core!" DroppedMessage="Power Core dropped!" EnergyCorePickedUp="Power Core picked up!" PlayerPickedUpEnergyCore=" picked up the Power Core!" PlayerCoreReset="Power Core reset!" Announcer_EnergyCore_Dropped=Sound'AnnouncerAssault.Generic.JY_PowerCoreDropped' Announcer_EnergyCore_PickedUp=Sound'AnnouncerAssault.Generic.JY_PowerCorePickedUp' Announcer_EnergyCore_Reset=Sound'AnnouncerAssault.Generic.JY_PowerCoreReset' bReplicateObjective=True bPlayCriticalAssaultAlarm=True DefenderTeamIndex=1 ObjectiveName="Energy Core Spawn" ObjectiveTypeIcon=FinalBlend'AS_FX_TX.Icons.OBJ_Proximity_FB' Announcer_DisabledObjective=None Announcer_ObjectiveInfo=Sound'AnnouncerAssault.Generic.JY_Find_core' Announcer_DefendObjective=Sound'AnnouncerAssault.Generic.JY_ProtectPowerCore' bNotBased=True LightType=LT_SubtlePulse LightEffect=LE_QuadraticNonIncidence LightHue=37 LightSaturation=255 LightBrightness=128.000000 LightRadius=6.000000 DrawType=DT_StaticMesh StaticMesh=StaticMesh'XGame_rc.BallMesh' bStatic=False bAlwaysRelevant=True DrawScale=3.000000 bUnlit=True CollisionRadius=60.000000 CollisionHeight=60.000000 bCollideActors=True bUseCylinderCollision=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |