Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Controller | +-- Engine.AIController | +-- UnrealGame.TurretController | +-- UnrealGame.SentinelController | +-- UT2k4Assault.ASSentinelController
Variables Summary | |
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Rotator | LastRotation |
float | StartSearchTime |
Functions Summary | ||
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rotator | AdjustAim (FireProperties FiredAmmunition, vector projStart, int aimerror)) | |
AnimEnded () | ||
AnimEnded ())) Closing | ||
AnimEnded ())) Opening | ||
Awake () | ||
Awake ())) Sleeping | ||
BeginState ())) Searching | ||
float | GetScanDelay ())) | |
float | GetWaitForTargetTime ())) | |
GoToSleep () | ||
GoToSleep ())) Searching | ||
bool | IsSpawnCampProtecting ())) | |
Possess (Pawn aPawn)) | ||
ScanRotation ())) Sleeping | ||
SeePlayer (Pawn SeenPlayer) Closing | ||
SeePlayer (Pawn SeenPlayer) Opening | ||
SeePlayer (Pawn SeenPlayer)) Sleeping |
Inherited Functions from UnrealGame.TurretController |
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AdjustAim, BeginState, EnemyNotVisible, GetTeamNum, GetWaitForTargetTime, IsTargetRelevant, IsTurretFiring, Possess, ScanRotation, SeePlayer |
States Summary |
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Closing Source code |
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state Closing |
AnimEnded, SeePlayer |
Opening Source code |
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state Opening |
AnimEnded, SeePlayer |
Searching Source code |
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state Searching |
BeginState, GoToSleep |
Sleeping Source code |
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auto state Sleeping |
Awake, ScanRotation, SeePlayer |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { } |
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