| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Controller
|
+-- Engine.AIController
|
+-- UnrealGame.TurretController
|
+-- UnrealGame.SentinelController
|
+-- UT2k4Assault.ASSentinelController
| Variables Summary | |
|---|---|
| Rotator | LastRotation |
| float | StartSearchTime |
| Functions Summary | ||
|---|---|---|
![]() | rotator | AdjustAim (FireProperties FiredAmmunition, vector projStart, int aimerror)) |
![]() | AnimEnded () | |
![]() | AnimEnded ())) Closing | |
![]() | AnimEnded ())) Opening | |
![]() | Awake () | |
![]() | Awake ())) Sleeping | |
![]() | BeginState ())) Searching | |
![]() | float | GetScanDelay ())) |
![]() | float | GetWaitForTargetTime ())) |
![]() | GoToSleep () | |
![]() | GoToSleep ())) Searching | |
![]() | bool | IsSpawnCampProtecting ())) |
![]() | Possess (Pawn aPawn)) | |
![]() | ScanRotation ())) Sleeping | |
![]() | SeePlayer (Pawn SeenPlayer) Closing | |
![]() | SeePlayer (Pawn SeenPlayer) Opening | |
![]() | SeePlayer (Pawn SeenPlayer)) Sleeping | |
| Inherited Functions from UnrealGame.TurretController |
|---|
| AdjustAim, BeginState, EnemyNotVisible, GetTeamNum, GetWaitForTargetTime, IsTargetRelevant, IsTurretFiring, Possess, ScanRotation, SeePlayer |
| States Summary |
|---|
| Closing Source code |
|---|
|
state Closing |
| AnimEnded, SeePlayer |
| Opening Source code |
|---|
|
state Opening |
| AnimEnded, SeePlayer |
| Searching Source code |
|---|
|
state Searching |
| BeginState, GoToSleep |
| Sleeping Source code |
|---|
|
auto state Sleeping |
| Awake, ScanRotation, SeePlayer |
| Variables Detail |
|---|
| Functions Detail |
|---|
AdjustAim Source code
AnimEnded Source code
AnimEnded Closing Source code
AnimEnded Opening Source code
Awake Source code
Awake Sleeping Source code
BeginState Searching Source code
GetScanDelay Source code
GetWaitForTargetTime Source code
GoToSleep Source code
GoToSleep Searching Source code
IsSpawnCampProtecting Source code
Possess Source code
ScanRotation Sleeping Source code
SeePlayer Closing Source code
SeePlayer Opening Source code
SeePlayer Sleeping Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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