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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- UnrealGame.TeamAI | +-- UT2k4Assault.ASTeamAI
Variables Summary | |
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SquadAI | CurrentDefenseSquad |
Inherited Variables from UnrealGame.TeamAI |
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AttackSquad, EnemyTeam, FreelanceSquad, NumSuperPickups, NumSupportingPlayer, Objectives, OrderList[8], OrderOffset, PickedObjective, Squads, SquadType, SuperPickups[16], Team |
Inherited Variables from Engine.Info |
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BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup |
Functions Summary | ||
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CriticalObjectiveWarning (GameObjective G, Pawn NewEnemy)) | ||
GameObjective | GetLeastDefendedObjective ())) | |
GameObjective | GetPriorityAttackObjectiveFor (SquadAI AttackSquad)) | |
bool | PutOnDefense (Bot B)) | |
SetBotOrders (Bot NewBot, RosterEntry R)) | ||
SetOrders (Bot B, name NewOrders, Controller OrderGiver)) |
Inherited Functions from Engine.Info |
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AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { SquadType=Class'UT2k4Assault.AssaultSquadAI' } |
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