| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.SVehicleFactory
|
+-- UT2k4Assault.ASVehicleFactory
|
+-- UT2k4Assault.ASVehicleFactory_SentinelFloor
| Variables Summary | |
|---|---|
| ASVehicleFactory_SentinelFloor | |
| bool | bSpawnCampProtection |
| Inherited Variables from Engine.SVehicleFactory |
|---|
| MaxVehicleCount, MyMarker, VehicleClass, VehicleCount |
| Enumerations Summary |
|---|
| Inherited Enumerations from UT2k4Assault.ASVehicleFactory |
|---|
| EASVF_TriggeredFunction |
| Functions Summary | ||
|---|---|---|
![]() | VehicleSpawned ())) | |
| Inherited Functions from Engine.SVehicleFactory |
|---|
| PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed |
| Variables Detail |
|---|
| Functions Detail |
|---|
VehicleSpawned Source code| Defaultproperties |
|---|
defaultproperties
{
bSpawnCampProtection=True
bSpawnBuildEffect=False
VehicleLinkHealMult=0.150000
VehicleClass=Class'UT2k4Assault.ASVehicle_Sentinel_Floor'
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'AS_Weapons_SM.Turret.FloorTurretStaticEditor'
DrawScale=0.500000
PrePivot=(Z=150.000000)
AmbientGlow=48
CollisionRadius=0.000000
CollisionHeight=0.000000
bEdShouldSnap=True
}
|
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