| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.SVehicleFactory
|
+-- UT2k4Assault.ASVehicleFactory
|
+-- UT2k4Assault.ASVehicleFactory_Turret
ASVehicleFactory_LinkTurret
| Variables Summary | |
|---|---|
| Array<Trigger_ASUseAndPossess> | VTarray |
| Inherited Variables from Engine.SVehicleFactory |
|---|
| MaxVehicleCount, MyMarker, VehicleClass, VehicleCount |
| Enumerations Summary |
|---|
| Inherited Enumerations from UT2k4Assault.ASVehicleFactory |
|---|
| EASVF_TriggeredFunction |
| Functions Summary | ||
|---|---|---|
![]() | NextVehicle (Vehicle V )) | |
![]() | PostBeginPlay ())) | |
![]() | PrevVehicle (Vehicle V )) | |
![]() | VehicleDestroyed (Vehicle V)) | |
![]() | VehiclePossessed (Vehicle V )) | |
![]() | VehicleSpawned ())) | |
![]() | VehicleUnPossessed (Vehicle V )) | |
| Inherited Functions from Engine.SVehicleFactory |
|---|
| PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed |
| Variables Detail |
|---|
| Functions Detail |
|---|
NextVehicle Source code
PostBeginPlay Source code
PrevVehicle Source code
VehicleDestroyed Source code
VehiclePossessed Source code
VehicleSpawned Source code
VehicleUnPossessed Source code| Defaultproperties |
|---|
defaultproperties
{
bSpawnBuildEffect=False
VehicleClassStr="UT2k4AssaultFull.ASTurret_BallTurret"
AIVisibilityDist=25000.000000
VehicleClass=None
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'AS_Weapons_SM.Turret.ASTurret_Editor'
DrawScale=5.000000
AmbientGlow=96
bEdShouldSnap=True
}
|
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