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UT2k4Assault.ASVehicleFactory_Turret

Extends
ASVehicleFactory

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.SVehicleFactory
      |   
      +-- UT2k4Assault.ASVehicleFactory
         |   
         +-- UT2k4Assault.ASVehicleFactory_Turret

Direct Known Subclasses:

ASVehicleFactory_LinkTurret

Variables Summary
Array<Trigger_ASUseAndPossess>VTarray
Inherited Variables from UT2k4Assault.ASVehicleFactory
AIVisibilityDist, Announcement_Destroyed, BACKUP_bEnabled, bEnabled, bEnter_TeamUnlocks, bHighScoreKill, bHUDTrackVehicle, bKeyVehicle, BlockCount, bResetting, bRespawnWhenDestroyed, bSoundsPrecached, bSpawnBuildEffect, bSpawnProtected, BuildEffect, BuildEffectClass, bVehicleTeamLock, Child, MaxSpawnBlockCount, MyDestroyVehicleObjective, NextFactory, NextFactoryTag, RespawnDelay, SpawnDelay, TriggeredFunction, VehicleAmbientGlow, VehicleClassStr, VehicleDamageMomentumScale, VehicleDriverDamageMult, VehicleEvent, VehicleHealth, VehicleLinkHealMult, VehiclePossessedEvent, VehicleTag, VehicleTeam
Inherited Variables from Engine.SVehicleFactory
MaxVehicleCount, MyMarker, VehicleClass, VehicleCount

Enumerations Summary
Inherited Enumerations from UT2k4Assault.ASVehicleFactory
EASVF_TriggeredFunction

Functions Summary
event NextVehicle (Vehicle V ))
function PostBeginPlay ()))
event PrevVehicle (Vehicle V ))
event VehicleDestroyed (Vehicle V))
event VehiclePossessed (Vehicle V ))
function VehicleSpawned ()))
event VehicleUnPossessed (Vehicle V ))
Inherited Functions from UT2k4Assault.ASVehicleFactory
PostBeginPlay, PrecacheAnnouncer, Reset, SelfTriggered, SetEnabled, SetVehicleTeam, ShutDown, SpawnBuildEffect, SpawnVehicle, Timer, Trigger, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, VehicleDestroyed, VehiclePossessed, VehicleSpawned
Inherited Functions from Engine.SVehicleFactory
PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed


Variables Detail

VTarray Source code

var Array<Trigger_ASUseAndPossess> VTarray;


Functions Detail

NextVehicle Source code

event NextVehicle ( Vehicle V ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PrevVehicle Source code

event PrevVehicle ( Vehicle V ) )

VehicleDestroyed Source code

event VehicleDestroyed ( Vehicle V) )

VehiclePossessed Source code

event VehiclePossessed ( Vehicle V ) )

VehicleSpawned Source code

function VehicleSpawned ( ) )

VehicleUnPossessed Source code

event VehicleUnPossessed ( Vehicle V ) )


Defaultproperties

defaultproperties
{
     bSpawnBuildEffect=False
     VehicleClassStr="UT2k4AssaultFull.ASTurret_BallTurret"
     AIVisibilityDist=25000.000000
     VehicleClass=None
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'AS_Weapons_SM.Turret.ASTurret_Editor'
     DrawScale=5.000000
     AmbientGlow=96
     bEdShouldSnap=True
}

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Creation time: sk 18-3-2018 09:49:34.825 - Created with UnCodeX