- Extends
- SVehicleTrigger
- Modifiers
- placeable
Core.Object
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+-- Engine.Actor
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+-- Engine.Triggers
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+-- Engine.SVehicleTrigger
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+-- UT2k4Assault.Trigger_ASUseAndPossess
Direct Known Subclasses:
Trigger_ASTurretControlPanel
Enumerations Summary |
AT_AssaultTeam AT_All,
AT_Attackers,
AT_Defenders,
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var bool bFullCapacity;
Trigger_ASUseAndPossess
function bool ApprovePlayerTeam ( byte Team) )
event NotifyAvailability ( bool bAvailableSpace ) )
event PostBeginPlay ( ) )
function Reset ( ) )
function Touch (
Actor Other ) )
function UpdateCapacity ( ) )
function UsedBy (
Pawn user ) )
event VehicleDestroyed ( ) )
event VehiclePossessed ( ) )
event VehicleSpawned ( ) )
event VehicleUnPossessed ( ) )
defaultproperties
{
bMarkWithPath=True
bNoDelete=True
bHardAttach=False
bCollideActors=True
}
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Creation time: sk 18-3-2018 09:49:55.411 - Created with
UnCodeX