| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Triggers
|
+-- Engine.SVehicleTrigger
|
+-- UT2k4Assault.Trigger_ASUseAndPossess
Trigger_ASTurretControlPanel
| Variables Summary | |
|---|---|
| bool | bFullCapacity |
| Array<ASVehicleFactory> | FactoryList |
| Trigger_ASUseAndPossess | |
| AT_AssaultTeam | AssaultTeam |
| name | EventFull |
| name | EventNonFull |
| name | PawnTag |
| Inherited Variables from Engine.SVehicleTrigger |
|---|
| BACKUP_bEnabled, bEnabled, bMarkWithPath, myMarker |
| Enumerations Summary | ||
|---|---|---|
| AT_AssaultTeam AT_All, AT_Attackers, AT_Defenders, | ||
| Functions Summary | ||
|---|---|---|
![]() | bool | ApprovePlayerTeam (byte Team)) |
![]() | NextVehicle (ASVehicleFactory ASVF, Vehicle V )) | |
![]() | NotifyAvailability (bool bAvailableSpace )) | |
![]() | PostBeginPlay ())) | |
![]() | PrevVehicle (ASVehicleFactory ASVF, Vehicle V )) | |
![]() | Reset ())) | |
![]() | Touch (Actor Other )) | |
![]() | Trigger (Actor Other, Pawn EventInstigator )) | |
![]() | UpdateCapacity ())) | |
![]() | UsedBy (Pawn user )) | |
![]() | VehicleDestroyed ())) | |
![]() | VehiclePossessed ())) | |
![]() | VehicleSpawned ())) | |
![]() | VehicleUnPossessed ())) | |
| Inherited Functions from Engine.SVehicleTrigger |
|---|
| PostBeginPlay, Reset, Trigger, UsedBy |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
| Functions Detail |
|---|
ApprovePlayerTeam Source code
NextVehicle Source code
NotifyAvailability Source code
PostBeginPlay Source code
PrevVehicle Source code
Reset Source code
Touch Source code
Trigger Source code
UpdateCapacity Source code
UsedBy Source code
VehicleDestroyed Source code
VehiclePossessed Source code
VehicleSpawned Source code
VehicleUnPossessed Source code| Defaultproperties |
|---|
defaultproperties
{
bMarkWithPath=True
bNoDelete=True
bHardAttach=False
bCollideActors=True
}
|
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