UT2k4Assault.Trigger_ASTurretControlPanel
- Extends
- Trigger_ASUseAndPossess
- Modifiers
- placeable
Core.Object
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+-- Engine.Actor
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+-- Engine.Triggers
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+-- Engine.SVehicleTrigger
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+-- UT2k4Assault.Trigger_ASUseAndPossess
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+-- UT2k4Assault.Trigger_ASTurretControlPanel
Inherited Functions from UT2k4Assault.Trigger_ASUseAndPossess |
ApprovePlayerTeam, NextVehicle, NotifyAvailability, PostBeginPlay, PrevVehicle, Reset, Touch, Trigger, UpdateCapacity, UsedBy, VehicleDestroyed, VehiclePossessed, VehicleSpawned, VehicleUnPossessed |
var byte OldStatus;
var byte Status;
MonitorEffects
var(MonitorEffects)
Material StatusTex[
4];
function ChangeStatus ( byte NewStatus) )
simulated event Destroyed ( ) )
event NotifyAvailability ( bool bAvailableSpace ) )
simulated event PostBeginPlay ( ) )
simulated function PostNetReceive ( ) )
function Reset ( ) )
function UpdateCapacity ( ) )
event VehicleDestroyed ( ) )
event VehiclePossessed ( ) )
event VehicleSpawned ( ) )
event VehicleUnPossessed ( ) )
defaultproperties
{
StatusTex(0)=Texture'Engine.BlackTexture'
StatusTex(1)=Combiner'dom-goose.Anim.monitor-screen'
StatusTex(2)=Shader'UT2004Weapons.Shaders.PowerPulseShader'
StatusTex(3)=Shader'UT2004Weapons.Shaders.PowerPulseShaderRed'
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'AS_Weapons_SM.Turret.TurretPanel'
bHidden=False
bOnlyAffectPawns=False
bReplicateMovement=False
bSkipActorPropertyReplication=True
bOnlyDirtyReplication=True
RemoteRole=ROLE_DumbProxy
DrawScale=0.500000
PrePivot=(X=-48.000000,Z=160.000000)
AmbientGlow=32
bMovable=False
CollisionHeight=80.000000
bCollideWorld=True
bBlockActors=True
bBlockKarma=True
bNetNotify=True
bEdShouldSnap=True
}
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Creation time: sk 18-3-2018 09:49:55.354 - Created with
UnCodeX