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UT2k4Assault.Trigger_ASUseAndRespawn

Extends
SVehicleTrigger
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.SVehicleTrigger
         |   
         +-- UT2k4Assault.Trigger_ASUseAndRespawn

Variables Summary
floatLastFailTime
Trigger_ASUseAndRespawn
AT_AssaultTeamAssaultTeam
namePSM_Override_Tag
Inherited Variables from Engine.SVehicleTrigger
BACKUP_bEnabled, bEnabled, bMarkWithPath, myMarker

Enumerations Summary
AT_AssaultTeam
AT_All, AT_Attackers, AT_Defenders,

Functions Summary
functionbool ApprovePlayerTeam (byte Team))
function Touch (Actor Other ))
function UsedBy (Pawn user ))
Inherited Functions from Engine.SVehicleTrigger
PostBeginPlay, Reset, Trigger, UsedBy


Variables Detail

LastFailTime Source code

var float LastFailTime;

Trigger_ASUseAndRespawn

AssaultTeam Source code

var(Trigger_ASUseAndRespawn) AT_AssaultTeam AssaultTeam;

PSM_Override_Tag Source code

var(Trigger_ASUseAndRespawn) name PSM_Override_Tag;


Enumerations Detail

AT_AssaultTeam Source code

enum AT_AssaultTeam
{
AT_All, AT_Attackers, AT_Defenders,
};


Functions Detail

ApprovePlayerTeam Source code

function bool ApprovePlayerTeam ( byte Team) )

Touch Source code

function Touch ( Actor Other ) )

UsedBy Source code

function UsedBy ( Pawn user ) )


Defaultproperties

defaultproperties
{
     bNoDelete=True
     bCollideActors=True
}

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Creation time: sk 18-3-2018 09:49:55.475 - Created with UnCodeX