| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Triggers
|
+-- Engine.SVehicleTrigger
|
+-- UT2k4Assault.Trigger_ASUseAndRespawn
| Variables Summary | |
|---|---|
| float | LastFailTime |
| Trigger_ASUseAndRespawn | |
| AT_AssaultTeam | AssaultTeam |
| name | PSM_Override_Tag |
| Inherited Variables from Engine.SVehicleTrigger |
|---|
| BACKUP_bEnabled, bEnabled, bMarkWithPath, myMarker |
| Enumerations Summary | ||
|---|---|---|
| AT_AssaultTeam AT_All, AT_Attackers, AT_Defenders, | ||
| Functions Summary | ||
|---|---|---|
![]() | bool | ApprovePlayerTeam (byte Team)) |
![]() | Touch (Actor Other )) | |
![]() | UsedBy (Pawn user )) | |
| Inherited Functions from Engine.SVehicleTrigger |
|---|
| PostBeginPlay, Reset, Trigger, UsedBy |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
| Functions Detail |
|---|
ApprovePlayerTeam Source code
Touch Source code
UsedBy Source code| Defaultproperties |
|---|
defaultproperties
{
bNoDelete=True
bCollideActors=True
}
|
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