| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- UT2k4Assault.ASVehicle
|
+-- UT2k4Assault.ASTurret
|
+-- UT2k4AssaultFull.ASTurret_IonCannon
| Variables Summary | |
|---|---|
| sound | ChargingSound |
| vector | RechargeOrigin |
| vector | RechargeSize |
| Functions Summary | ||
|---|---|---|
![]() | DrawVehicleHUD (Canvas C, PlayerController PC )) | |
![]() | DrawWeaponInfo (Canvas C, HUD H )) | |
![]() | Explode (vector HitLocation, vector HitNormal )) | |
![]() | Vehicle | FindEntryVehicle (Pawn P)) |
![]() | PlayCharge ())) | |
![]() | PlayFiring (optional float Rate, optional name FiringMode)) | |
![]() | PlayRelease ())) | |
![]() | StaticPrecache (LevelInfo L)) | |
![]() | UpdatePrecacheMaterials ())) | |
![]() | UpdatePrecacheStaticMeshes ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
DrawVehicleHUD Source code
DrawWeaponInfo Source code
Explode Source code
FindEntryVehicle Source code
PlayCharge Source code
PlayFiring Source code
PlayRelease Source code
StaticPrecache Source code
UpdatePrecacheMaterials Source code
UpdatePrecacheStaticMeshes Source code| Defaultproperties |
|---|
defaultproperties
{
RechargeOrigin=(X=620.000000,Y=400.000000)
RechargeSize=(X=10.000000,Y=-100.000000)
ChargingSound=Sound'AssaultSounds.AssaultRifle.IonPowerUp'
TurretBaseClass=Class'UT2k4AssaultFull.ASTurret_IonCannon_Base'
TurretSwivelClass=Class'UT2k4AssaultFull.ASTurret_IonCannon_Swivel'
RotationInertia=0.900000
RotPitchConstraint=(Min=13184.000000,Max=11500.000000)
RotationSpeed=0.500000
CamAbsLocation=(Z=0.000000)
CamRelLocation=(X=0.000000,Z=400.000000)
CamDistance=(X=-900.000000,Z=0.000000)
CamRotationInertia=3.000000
DefaultWeaponClassName="UT2k4AssaultFull.Weapon_Turret_IonCannon"
VehicleProjSpawnOffset=(X=925.000000,Y=0.000000,Z=200.000000)
bCHZeroYOffset=False
bAutoTurret=False
bRemoteControlled=False
bShowDamageOverlay=False
bDrawMeshInFP=True
ExitPositions(0)=(X=-125.000000,Y=-200.000000,Z=128.000000)
ExitPositions(1)=(X=-125.000000,Y=200.000000,Z=80.000000)
EntryPosition=(X=-125.000000,Y=-200.000000,Z=-200.000000)
EntryRadius=120.000000
FPCamPos=(X=400.000000,Z=400.000000)
ShadowMaxTraceDist=1050.000000
ShadowCullDistance=4500.000000
DriverDamageMult=0.000000
VehiclePositionString="manning an Ion Cannon"
VehicleNameString="Ion Cannon"
HealthMax=2000.000000
Health=2000
bAlwaysRelevant=True
Mesh=SkeletalMesh'AS_VehiclesFull_M.IonCannon'
DrawScale=0.660000
AmbientGlow=8
SoundPitch=51
SoundRadius=5000.000000
TransientSoundVolume=1.000000
TransientSoundRadius=5000.000000
CollisionRadius=200.000000
CollisionHeight=300.000000
}
|
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