| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- UT2k4Assault.ASTurret_Base
|
+-- UT2k4Assault.ASTurret_Minigun_Swivel
|
+-- UT2k4AssaultFull.ASTurret_LinkTurret_Swivel
| Variables Summary |
|---|
| Inherited Variables from UT2k4Assault.ASTurret_Base |
|---|
| LastUpdateFreq |
| Functions Summary | ||
|---|---|---|
![]() | PostBeginPlay ())) | |
![]() | UpdateSwivelRotation (Rotator TurretRotation )) | |
| Inherited Functions from UT2k4Assault.ASTurret_Minigun_Swivel |
|---|
| UpdateSwivelRotation |
| Inherited Functions from UT2k4Assault.ASTurret_Base |
|---|
| PostBeginPlay, TakeDamage, Timer, UpdateOverlay, UpdateSwivelRotation |
| Functions Detail |
|---|
PostBeginPlay Source code
UpdateSwivelRotation Source code| Defaultproperties |
|---|
defaultproperties
{
DrawType=DT_Mesh
Mesh=SkeletalMesh'AS_VehiclesFull_M.LinkSwivel'
DrawScale=0.300000
CollisionRadius=96.000000
CollisionHeight=100.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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