| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.SVehicleFactory
|
+-- UT2k4Assault.ASVehicleFactory
|
+-- UT2k4AssaultFull.ASVehicleFactory_IonCannon
| Variables Summary | |
|---|---|
| ASVehicleFactory_IonCannon | |
| name | ObjectiveTag[6] |
| Inherited Variables from Engine.SVehicleFactory |
|---|
| MaxVehicleCount, MyMarker, VehicleClass, VehicleCount |
| Enumerations Summary |
|---|
| Inherited Enumerations from UT2k4Assault.ASVehicleFactory |
|---|
| EASVF_TriggeredFunction |
| Functions Summary | ||
|---|---|---|
![]() | VehicleSpawned ())) | |
| Inherited Functions from Engine.SVehicleFactory |
|---|
| PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed |
| Variables Detail |
|---|
| Functions Detail |
|---|
VehicleSpawned Source code| Defaultproperties |
|---|
defaultproperties
{
bVehicleTeamLock=True
bSpawnBuildEffect=False
Announcement_Destroyed=Sound'AnnouncerAssault.Generic.Ion_Cannon_destroyed'
VehicleClass=Class'UT2k4AssaultFull.ASTurret_IonCannon'
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'AS_Weapons_SM.Turret.IonCannonStatic'
DrawScale=0.660000
AmbientGlow=96
CollisionRadius=200.000000
CollisionHeight=300.000000
bEdShouldSnap=True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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