Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.SVehicleFactory | +-- UT2k4Assault.ASVehicleFactory | +-- UT2k4AssaultFull.ASVehicleFactory_IonCannon
Variables Summary | |
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ASVehicleFactory_IonCannon | |
name | ObjectiveTag[6] |
Inherited Variables from Engine.SVehicleFactory |
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MaxVehicleCount, MyMarker, VehicleClass, VehicleCount |
Enumerations Summary |
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Inherited Enumerations from UT2k4Assault.ASVehicleFactory |
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EASVF_TriggeredFunction |
Functions Summary | ||
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VehicleSpawned ())) |
Inherited Functions from Engine.SVehicleFactory |
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PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bVehicleTeamLock=True bSpawnBuildEffect=False Announcement_Destroyed=Sound'AnnouncerAssault.Generic.Ion_Cannon_destroyed' VehicleClass=Class'UT2k4AssaultFull.ASTurret_IonCannon' DrawType=DT_StaticMesh StaticMesh=StaticMesh'AS_Weapons_SM.Turret.IonCannonStatic' DrawScale=0.660000 AmbientGlow=96 CollisionRadius=200.000000 CollisionHeight=300.000000 bEdShouldSnap=True } |
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