- Extends
- ASVehicle_SpaceFighter
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- UT2k4Assault.ASVehicle
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+-- UT2k4Assault.ASVehicle_SpaceFighter
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+-- UT2k4AssaultFull.ASVehicle_SpaceFighter_Human
Direct Known Subclasses:
ASVehicle_SpaceFighter_Skaarj
Inherited Variables from UT2k4Assault.ASVehicle_SpaceFighter |
bAutoTarget, bGearUp, bHumanShip, bInitialized, bPostNetCalled, bRocketLoaded, bSpeedFilterWarmup, bTargetClosestToCrosshair, CamRotationInertia, CrosshairPos, CurrentTarget, DelayedDebugString, DesiredVelocity, EngineMinVelocity, FlyingAnim, GenericShieldEffect[2], LastAutoTargetTime, LastCamRot, LastTimeSeconds, MaxStrafe, MaxTargetingRange, myDeltaTime, NextShieldTime, NextSpeedFilterSlot, PitchAccel, RocketLoadedSound, RocketOffset, RollAccel, RollAutoCorrectSpeed, RotationInertia, ShotDownFXClass, ShotDownRotation, SmokeTrail, SmoothedSpeedRatio, SpaceFighterRotation, SpeedFilter[SpeedFilterFrames], SpeedInfoTexture, StrafeAccel, StrafeAccelRate, TargetAcquiredSound, Text_Speed, TopGunCount, TrailEmitter, TrailOffset, VehicleRotationSpeed, WeaponInfoTexture, YawAccel |
Inherited Variables from UT2k4Assault.ASVehicle |
bCHZeroYOffset, bCustomHealthDisplay, BotError, CrosshairHitFeedbackTex, CrosshairScale, DamLastDamageTime, DamLastInstigator, DebugFX, DefaultCrosshair, DefaultWeaponClassName, DestroyPrevController, ExplosionEffect, LastCalcHA, LastCalcHL, LastCalcHN, LastCalcWeaponFire, LockedOnSound, OldTarget, VehicleProjSpawnOffset |
Functions Summary |
| | AdjustEngineFX (float SpeedPct ))
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| | AdjustFX ()))
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| | AnimateSkelMesh (float SpeedPct ))
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| bool | DrawCrosshair (Canvas C, out vector ScreenPos ))
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| | DrawHealthInfo (Canvas C, PlayerController PC ))
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| | DrawHiddenTarget (Canvas C, Vehicle V, vector CamLoc, rotator CamRot ))
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| | DrawSpeedMeter (Canvas C, HUD H, PlayerController PC ))
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| | DrawTargetting (Canvas C ))
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| | DrawVehicleHUD (Canvas C, PlayerController PC ))
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| | DrawVisibleTarget (Canvas C, Vehicle V, Vector ScrPos ))
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| | DrawWeaponInfo (Canvas C, HUD H ))
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| | PlayTakeOff ()))
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| | SetTrailFX ()))
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| | StaticPrecache (LevelInfo L))
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| | UpdateEngineSound (float SpeedPct ))
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| | UpdatePrecacheMaterials ()))
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| | UpdatePrecacheStaticMeshes ()))
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Inherited Functions from UT2k4Assault.ASVehicle_SpaceFighter |
AdjustFX, AnimEnd, BaseChange, BeginState, BlowUp, Bump, CanAttack, ChangeAnimation, ClientKDriverEnter, Destroyed, Died, DisplayDebug, DoShieldEffect, DriverDied, EndState, Explode, FellOutOfWorld, GetBotError, GetRocketSpawnLocation, GetViewRotation, HitWall, IsTargetRelevant, KDriverLeave, Landed, LandThump, LieStill, MyRandSpin, NextWeapon, PlayDying, PlayFiring, PlayNextAnimation, PlayTakeHit, PlayTakeOff, PlayWeaponSwitch, PossessedBy, PostNetBeginPlay, PrevWeapon, ProcessMove, ReduceCylinder, ServerNextTarget, ServerPrevTarget, ServerSetTarget, SetTrailFX, SpecialCalcFirstPersonView, SpecialCalcView, StopPlayFiring, TakeDamage, TargetClosestToCrosshair, TargetUnSet, TeamChanged, Timer, Touch, UpdateAutoTargetting, UpdateRocketAcceleration, VehicleCollision, VehicleSwitchView |
Inherited Functions from UT2k4Assault.ASVehicle |
AddDefaultInventory, AnimEnd, BaseChange, BeginState, CalcInertia, CalcWeaponFire, ChangeAnimation, ClientDying, ClientKDriverEnter, ClientKDriverLeave, Destroyed, Died, DrawCrosshair, DrawCrosshairAlignment, DrawEnemyName, DrawHealthInfo, DrawHUD, DrawVehicleHUD, DrawWeaponInfo, DriverDied, Explode, FellOutOfWorld, GetBotError, GetCrosshairWorldLocation, GetFireStart, GetWeaponBoneFor, KDriverLeave, Landed, LandThump, LieStill, NotifyEnemyLockedOn, PerformTrace, PlayDying, PlayFiring, PlayHit, PlayNextAnimation, PlayTakeHit, PlayWeaponSwitch, PossessedBy, PostBeginPlay, ProcessMove, ReduceCylinder, SpecialDrawCrosshair, StaticPrecache, StopPlayFiring, StopWeaponFiring, TakeDamage, Tick, Timer, UnPossessed, UpdatePrecacheMaterials, UpdateRocketAcceleration, VehicleSwitchView, WeaponHitsCrosshairsHL |
simulated function AdjustEngineFX ( float SpeedPct ) )
simulated function AdjustFX ( ) )
simulated function AnimateSkelMesh ( float SpeedPct ) )
simulated function
bool DrawCrosshair (
Canvas C, out
vector ScreenPos ) )
simulated function DrawTargetting (
Canvas C ) )
simulated function DrawWeaponInfo (
Canvas C,
HUD H ) )
simulated function PlayTakeOff ( ) )
simulated function SetTrailFX ( ) )
static function StaticPrecache (
LevelInfo L) )
simulated function UpdateEngineSound ( float SpeedPct ) )
UpdatePrecacheMaterials Source code
simulated function UpdatePrecacheMaterials ( ) )
UpdatePrecacheStaticMeshes Source code
simulated function UpdatePrecacheStaticMeshes ( ) )
defaultproperties
{
FlyingAnim="FinsOpen"
ShotDownFXClass=Class'UT2k4AssaultFull.FX_SpaceFighter_ShotDownEmitter'
RocketOffset=(X=-20.000000,Z=-15.000000)
GenericShieldEffect(0)=Class'UT2k4AssaultFull.FX_SpaceFighter_Shield_Red'
GenericShieldEffect(1)=Class'UT2k4AssaultFull.FX_SpaceFighter_Shield'
WeaponInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Weapon_Solid'
SpeedInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Speed_Solid'
DefaultWeaponClassName="UT2k4AssaultFull.Weapon_SpaceFighter"
VehicleProjSpawnOffset=(X=110.000000,Y=14.000000,Z=-14.000000)
bCustomHealthDisplay=True
bDesiredBehindView=True
FPCamPos=(X=15.000000,Z=20.000000)
VehiclePositionString="in a spacefighter"
VehicleNameString="Human Spacefighter"
AmbientSound=Sound'AssaultSounds.HumanShip.HnSpaceShipEng01'
Mesh=SkeletalMesh'AS_VehiclesFull_M.SpaceFighter_Human'
DrawScale=0.500000
AmbientGlow=96
SoundRadius=100.000000
TransientSoundVolume=1.000000
TransientSoundRadius=784.000000
}
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Creation time: sk 18-3-2018 09:49:34.911 - Created with
UnCodeX