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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- UT2k4Assault.ASVehicle | +-- UT2k4Assault.ASVehicle_SpaceFighter | +-- UT2k4AssaultFull.ASVehicle_SpaceFighter_Human | +-- UT2k4AssaultFull.ASVehicle_SpaceFighter_Skaarj
Constants Summary |
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Inherited Contants from UT2k4Assault.ASVehicle_SpaceFighter |
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SpeedFilterFrames |
Variables Summary |
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Functions Summary | ||
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AnimateSkelMesh (float SpeedPct )) | ||
DrawHealthInfo (Canvas C, PlayerController PC )) | ||
vector | GetBotError (vector StartLocation)) | |
PlayTakeOff ())) | ||
StaticPrecache (LevelInfo L)) | ||
UpdatePrecacheMaterials ())) | ||
UpdatePrecacheStaticMeshes ())) |
Functions Detail |
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Defaultproperties |
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defaultproperties { bHumanShip=False FlyingAnim="Flying" TrailOffset=67.000000 RocketOffset=(X=0.000000,Z=-20.000000) WeaponInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Weapon_Solid_Skaarj' SpeedInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Speed_Solid_Skaarj' DefaultWeaponClassName="UT2k4AssaultFull.Weapon_SpaceFighter_Skaarj" VehicleProjSpawnOffset=(X=55.000000,Y=45.000000,Z=0.000000) DefaultCrosshair=Texture'Crosshairs.HUD.Crosshair_Triad3' FPCamPos=(X=-20.000000) VehicleNameString="Skaarj Spacefighter" AmbientSound=Sound'AssaultSounds.SkaarjShip.SkShipEng01' Mesh=SkeletalMesh'AS_VehiclesFull_M.SpaceFighter_Skaarj' DrawScale=0.350000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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