| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.VehicleDamageType
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+-- UT2k4AssaultFull.DamTypeLinkTurretBeam
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.VehicleDamageType |
|---|
| VehicleClass |
| Functions Summary | ||
|---|---|---|
![]() | GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth )) | |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Functions Detail |
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GetHitEffects Source code| Defaultproperties |
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defaultproperties
{
VehicleClass=Class'UT2k4AssaultFull.ASTurret_LinkTurret'
DeathString="%o was carved up by %k's green shaft."
FemaleSuicide="%o shafted herself."
MaleSuicide="%o shafted himself."
bDetonatesGoop=True
bSkeletize=True
bCausesBlood=False
bLeaveBodyEffect=True
DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LinkHit'
DamageOverlayTime=0.500000
}
|
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