| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.VehicleDamageType
|
+-- UT2k4AssaultFull.DamTypeLinkTurretPlasma
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.VehicleDamageType |
|---|
| VehicleClass |
| Functions Summary | ||
|---|---|---|
![]() | GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth )) | |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Functions Detail |
|---|
GetHitEffects Source code| Defaultproperties |
|---|
defaultproperties
{
VehicleClass=Class'UT2k4AssaultFull.ASTurret_LinkTurret'
DeathString="%o was served an extra helping of %k's plasma."
FemaleSuicide="%o fried herself with her own plasma blast."
MaleSuicide="%o fried himself with his own plasma blast."
bDetonatesGoop=True
FlashFog=(X=700.000000)
DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LinkHit'
DamageOverlayTime=0.500000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||