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Core.Object
|
+-- Engine.Actor
|
+-- Engine.InventoryAttachment
|
+-- Engine.WeaponAttachment
|
+-- XGame.xWeaponAttachment
|
+-- UT2k4AssaultFull.WA_SpaceFighter
WA_Turret
| Variables Summary | |
|---|---|
| bool | bSwitch |
| float | LastFireTime |
| vector | mOldHitLocation |
| FX_SpaceFighter_3rdpMuzzle | MuzFlash[2] |
| class<FX_SpaceFighter_3rdpMuzzle> | MuzzleFlashClass |
| float | MuzzleScale |
| byte | OldSpawnHitCount |
| Inherited Variables from XGame.xWeaponAttachment |
|---|
| bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal |
| Inherited Variables from Engine.WeaponAttachment |
|---|
| bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed ())) | |
![]() | vector | GetFireStart (float fSide )) |
![]() | MuzzleFlashEffect (int number, float fSide )) | |
![]() | PlayFireFX (float fSide )) | |
![]() | ThirdPersonEffects ())) | |
![]() | UpdateHit (Actor HitActor, vector HitLocation, vector HitNormal)) | |
| Inherited Functions from XGame.xWeaponAttachment |
|---|
| GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight |
| Inherited Functions from Engine.WeaponAttachment |
|---|
| CheckForSplash, ThirdPersonEffects, UpdateHit |
| Variables Detail |
|---|
| Functions Detail |
|---|
Destroyed Source code
GetFireStart Source code
MuzzleFlashEffect Source code
PlayFireFX Source code
ThirdPersonEffects Source code
UpdateHit Source code| Defaultproperties |
|---|
defaultproperties
{
MuzzleScale=1.000000
MuzzleFlashClass=Class'UT2k4Assault.FX_SpaceFighter_3rdpMuzzle'
bRapidFire=True
bAltRapidFire=True
bHidden=True
Mesh=SkeletalMesh'Weapons.LinkGun_3rd'
}
|
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