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Core.Object | +-- Engine.Actor | +-- Engine.InventoryAttachment | +-- Engine.WeaponAttachment | +-- XGame.xWeaponAttachment | +-- UT2k4AssaultFull.WA_SpaceFighter
WA_Turret
Variables Summary | |
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bool | bSwitch |
float | LastFireTime |
vector | mOldHitLocation |
FX_SpaceFighter_3rdpMuzzle | MuzFlash[2] |
class<FX_SpaceFighter_3rdpMuzzle> | MuzzleFlashClass |
float | MuzzleScale |
byte | OldSpawnHitCount |
Inherited Variables from XGame.xWeaponAttachment |
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bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal |
Inherited Variables from Engine.WeaponAttachment |
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bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect |
Functions Summary | ||
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Destroyed ())) | ||
vector | GetFireStart (float fSide )) | |
MuzzleFlashEffect (int number, float fSide )) | ||
PlayFireFX (float fSide )) | ||
ThirdPersonEffects ())) | ||
UpdateHit (Actor HitActor, vector HitLocation, vector HitNormal)) |
Inherited Functions from XGame.xWeaponAttachment |
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GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight |
Inherited Functions from Engine.WeaponAttachment |
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CheckForSplash, ThirdPersonEffects, UpdateHit |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { MuzzleScale=1.000000 MuzzleFlashClass=Class'UT2k4Assault.FX_SpaceFighter_3rdpMuzzle' bRapidFire=True bAltRapidFire=True bHidden=True Mesh=SkeletalMesh'Weapons.LinkGun_3rd' } |
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