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XEffects.IonCannonDeathEffect

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- XEffects.IonCannonDeathEffect

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
bytebPlayed[11]
SoundExplosionSound[11]
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function PlayUniqueRandomExplosion ()))
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange

States Summary
Explosion Source code
auto state Explosion


Variables Detail

bPlayed[11] Source code

var byte bPlayed[11];

ExplosionSound[11] Source code

var Sound ExplosionSound[11];


Functions Detail

PlayUniqueRandomExplosion Source code

simulated function PlayUniqueRandomExplosion ( ) )


Defaultproperties

defaultproperties
{
     ExplosionSound(0)=Sound'ONSVehicleSounds-S.Explosions.Explosion01'
     ExplosionSound(1)=Sound'ONSVehicleSounds-S.Explosions.Explosion02'
     ExplosionSound(2)=Sound'ONSVehicleSounds-S.Explosions.Explosion03'
     ExplosionSound(3)=Sound'ONSVehicleSounds-S.Explosions.Explosion04'
     ExplosionSound(4)=Sound'ONSVehicleSounds-S.Explosions.Explosion05'
     ExplosionSound(5)=Sound'ONSVehicleSounds-S.Explosions.Explosion06'
     ExplosionSound(6)=Sound'ONSVehicleSounds-S.Explosions.Explosion07'
     ExplosionSound(7)=Sound'ONSVehicleSounds-S.Explosions.Explosion08'
     ExplosionSound(8)=Sound'ONSVehicleSounds-S.Explosions.Explosion09'
     ExplosionSound(9)=Sound'ONSVehicleSounds-S.Explosions.Explosion10'
     ExplosionSound(10)=Sound'ONSVehicleSounds-S.Explosions.Explosion11'
     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         RespawnDeadParticles=False
         AutoDestroy=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorMultiplierRange=(Y=(Min=0.600000,Max=0.600000))
         MaxParticles=1
         StartLocationOffset=(X=150.000000,Z=350.000000)
         SizeScale(1)=(RelativeTime=0.500000,RelativeSize=0.300000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=5.000000)
         InitialParticlesPerSecond=500.000000
         Texture=Texture'AW-2004Particles.Energy.PurpleSwell'
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.500000,Max=0.500000)
     End Object
     Emitters(0)=SpriteEmitter'XEffects.IonCannonDeathEffect.SpriteEmitter1'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter2
         RespawnDeadParticles=False
         AutoDestroy=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         ColorMultiplierRange=(Y=(Min=0.600000,Max=0.600000))
         Opacity=0.500000
         MaxParticles=30
         StartLocationOffset=(X=150.000000,Z=200.000000)
         StartLocationRange=(X=(Min=-500.000000,Max=500.000000))
         StartLocationShape=PTLS_All
         SphereRadiusRange=(Min=400.000000,Max=500.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
         StartSizeRange=(X=(Min=300.000000,Max=400.000000))
         InitialParticlesPerSecond=500.000000
         Texture=Texture'ExplosionTex.Framed.exp2_framesP'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.400000,Max=0.400000)
     End Object
     Emitters(1)=SpriteEmitter'XEffects.IonCannonDeathEffect.SpriteEmitter2'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter4
         UseColorScale=True
         RespawnDeadParticles=False
         AutoDestroy=True
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(B=255,G=255,R=255))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=15
         StartLocationOffset=(X=150.000000,Z=350.000000)
         StartLocationRange=(X=(Min=-600.000000,Max=600.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=-100.000000,Max=100.000000))
         StartLocationShape=PTLS_All
         SphereRadiusRange=(Min=600.000000,Max=800.000000)
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
         StartSizeRange=(X=(Min=300.000000,Max=400.000000))
         InitialParticlesPerSecond=100.000000
         Texture=Texture'ExplosionTex.Framed.exp2_framesP'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.200000,Max=0.400000)
         InitialDelayRange=(Min=0.150000,Max=0.150000)
     End Object
     Emitters(2)=SpriteEmitter'XEffects.IonCannonDeathEffect.SpriteEmitter4'


     Begin Object Class=BeamEmitter Name=BeamEmitter0
         BeamDistanceRange=(Min=2000.000000,Max=4000.000000)
         DetermineEndPointBy=PTEP_Distance
         LowFrequencyNoiseRange=(Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
         HighFrequencyNoiseRange=(Y=(Min=-80.000000,Max=80.000000),Z=(Min=-80.000000,Max=80.000000))
         RespawnDeadParticles=False
         AutoDestroy=True
         AutomaticInitialSpawning=False
         ColorMultiplierRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.800000,Max=0.800000))
         Opacity=0.200000
         MaxParticles=50
         StartLocationOffset=(X=100.000000,Z=336.000000)
         UseRotationFrom=PTRS_Actor
         StartSizeRange=(X=(Min=5.000000,Max=200.000000))
         InitialParticlesPerSecond=80.000000
         Texture=Texture'AW-2004Particles.Energy.PowerBolt'
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.200000,Max=0.200000)
         InitialDelayRange=(Min=0.300000,Max=0.300000)
         StartVelocityRange=(X=(Min=300.000000,Max=600.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=-100.000000,Max=100.000000))
     End Object
     Emitters(3)=BeamEmitter'XEffects.IonCannonDeathEffect.BeamEmitter0'


     Begin Object Class=BeamEmitter Name=BeamEmitter1
         BeamDistanceRange=(Min=300.000000,Max=600.000000)
         DetermineEndPointBy=PTEP_Distance
         LowFrequencyNoiseRange=(Y=(Min=-20.000000,Max=-100.000000),Z=(Min=-50.000000,Max=50.000000))
         HighFrequencyNoiseRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000))
         NoiseDeterminesEndPoint=True
         RespawnDeadParticles=False
         AutoDestroy=True
         AutomaticInitialSpawning=False
         ColorMultiplierRange=(Y=(Min=0.500000,Max=0.500000))
         MaxParticles=20
         StartLocationOffset=(X=-860.000000,Y=-140.000000,Z=288.000000)
         StartLocationRange=(X=(Min=-10.000000,Max=5.000000),Y=(Min=-5.000000,Max=5.000000),Z=(Min=-80.000000,Max=10.000000))
         StartLocationShape=PTLS_Sphere
         UseRotationFrom=PTRS_Actor
         StartSizeRange=(X=(Min=-25.000000,Max=25.000000),Y=(Max=-100.000000))
         InitialParticlesPerSecond=30.000000
         Texture=Texture'EpicParticles.Beams.HotBolt03aw'
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.100000,Max=0.200000)
         InitialDelayRange=(Min=0.300000,Max=0.350000)
         StartVelocityRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.200000,Max=0.200000))
     End Object
     Emitters(4)=BeamEmitter'XEffects.IonCannonDeathEffect.BeamEmitter1'


     Begin Object Class=BeamEmitter Name=BeamEmitter3
         BeamDistanceRange=(Min=300.000000,Max=800.000000)
         DetermineEndPointBy=PTEP_Distance
         LowFrequencyNoiseRange=(Y=(Min=40.000000,Max=150.000000),Z=(Min=-50.000000,Max=50.000000))
         HighFrequencyNoiseRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000))
         NoiseDeterminesEndPoint=True
         RespawnDeadParticles=False
         AutoDestroy=True
         AutomaticInitialSpawning=False
         ColorMultiplierRange=(Y=(Min=0.500000,Max=0.500000))
         MaxParticles=25
         StartLocationOffset=(X=-780.000000,Y=86.000000,Z=288.000000)
         StartLocationRange=(X=(Min=-10.000000,Max=5.000000),Y=(Min=-5.000000,Max=5.000000),Z=(Min=-80.000000,Max=10.000000))
         StartLocationShape=PTLS_Sphere
         UseRotationFrom=PTRS_Actor
         StartSizeRange=(X=(Min=-25.000000,Max=25.000000),Y=(Max=-100.000000))
         InitialParticlesPerSecond=30.000000
         Texture=Texture'EpicParticles.Beams.HotBolt03aw'
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.100000,Max=0.150000)
         InitialDelayRange=(Min=0.300000,Max=0.350000)
         StartVelocityRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-0.300000,Max=-0.300000),Z=(Min=0.100000,Max=0.100000))
     End Object
     Emitters(5)=BeamEmitter'XEffects.IonCannonDeathEffect.BeamEmitter3'


     Begin Object Class=BeamEmitter Name=BeamEmitter10
         BeamDistanceRange=(Min=900.000000,Max=930.000000)
         DetermineEndPointBy=PTEP_Distance
         BeamTextureUScale=2.000000
         LowFrequencyNoiseRange=(Y=(Min=-50.000000,Max=50.000000),Z=(Min=-20.000000,Max=100.000000))
         HighFrequencyNoiseRange=(Y=(Min=-30.000000,Max=30.000000),Z=(Min=-30.000000,Max=30.000000))
         UseColorScale=True
         RespawnDeadParticles=False
         AutoDestroy=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=255,G=255,R=255))
         ColorScale(1)=(RelativeTime=1.000000)
         ColorMultiplierRange=(Y=(Min=0.300000,Max=0.700000))
         MaxParticles=20
         StartLocationOffset=(X=240.000000,Y=-30.000000,Z=220.000000)
         StartLocationRange=(Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
         UseRotationFrom=PTRS_Actor
         StartSizeRange=(X=(Min=10.000000,Max=30.000000))
         InitialParticlesPerSecond=30.000000
         Texture=Texture'EpicParticles.Beams.HotBolt03aw'
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.100000,Max=0.200000)
         InitialDelayRange=(Min=0.300000,Max=0.300000)
         StartVelocityRange=(X=(Min=1.000000,Max=1.000000),Z=(Min=-0.300000,Max=-0.300000))
     End Object
     Emitters(6)=BeamEmitter'XEffects.IonCannonDeathEffect.BeamEmitter10'


     Begin Object Class=MeshEmitter Name=MeshEmitter0
         StaticMesh=StaticMesh'AW-2004Particles.Weapons.PlasmaSphere'
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         AutoDestroy=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=255,G=255,R=255))
         ColorScale(1)=(RelativeTime=0.700000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         Opacity=0.500000
         MaxParticles=1
         StartLocationOffset=(Z=115.000000)
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=10.000000)
         StartSizeRange=(X=(Min=2.000000,Max=2.000000))
         InitialParticlesPerSecond=5000.000000
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.700000,Max=0.700000)
     End Object
     Emitters(7)=MeshEmitter'XEffects.IonCannonDeathEffect.MeshEmitter0'


     AutoDestroy=True
     bNoDelete=False
     AmbientGlow=254
     bDirectional=True
}

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Creation time: sk 18-3-2018 09:49:42.505 - Created with UnCodeX