Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XGame.IonCannonKillVolume

Extends
PhysicsVolume

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume
            |   
            +-- XGame.IonCannonKillVolume

Variables Summary
array<Pawn>Targets
intTimeRemaining
IonCannonKillVolume
boolbAffectsFlyingPawns
intCountdownTime
class<IonEffect>IonEffectClass
class<Pawn>TargetClass
Inherited Variables from Engine.PhysicsVolume
BACKUP_bPainCausing, BACKUP_Gravity, bBounceVelocity, bDamagesVehicles, bDestructive, bDistanceFog, bMoveProjectiles, bNeutralZone, bNoDecals, bNoInventory, bPainCausing, bWaterVolume, DamagePerSec, DamageType, DistanceFogColor, DistanceFogEnd, DistanceFogStart, EntryActor, EntrySound, ExitActor, ExitSound, FluidFriction, Gravity, GroundFriction, KBuoyancy, KExtraAngularDamping, KExtraLinearDamping, NextPhysicsVolume, PainTimer, PawnEntryActor, Priority, TerminalVelocity, ViewFlash, ViewFog, VolumeEffect, ZoneVelocity
Inherited Variables from Engine.Volume
AssociatedActor, AssociatedActorTag, DecoList, LocationName, LocationPriority

Functions Summary
event PawnEnteredVolume (Pawn Other))
event PawnLeavingVolume (Pawn Other))
function PlayGlobalSound (sound S))
function RemoveTarget (Pawn Other))
function SpawnEffects (vector EffectLoc))
function TimerPop (VolumeTimer T))
Inherited Functions from Engine.PhysicsVolume
ActorEnteredVolume, ActorLeavingVolume, BaseChange, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayerPawnDiedInVolume, PlayExitSplash, PostBeginPlay, PreBeginPlay, Reset, TimerPop, touch, Trigger, untouch
Inherited Functions from Engine.Volume
BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch


Variables Detail

Targets Source code

var array<Pawn> Targets;

TimeRemaining Source code

var int TimeRemaining;

IonCannonKillVolume

bAffectsFlyingPawns Source code

var(IonCannonKillVolume) bool bAffectsFlyingPawns;

CountdownTime Source code

var(IonCannonKillVolume) int CountdownTime;

IonEffectClass Source code

var(IonCannonKillVolume) class<IonEffect> IonEffectClass;

TargetClass Source code

var(IonCannonKillVolume) class<Pawn> TargetClass;


Functions Detail

PawnEnteredVolume Source code

event PawnEnteredVolume ( Pawn Other) )

PawnLeavingVolume Source code

event PawnLeavingVolume ( Pawn Other) )

PlayGlobalSound Source code

function PlayGlobalSound ( sound S) )

RemoveTarget Source code

function RemoveTarget ( Pawn Other) )

SpawnEffects Source code

function SpawnEffects ( vector EffectLoc) )

TimerPop Source code

function TimerPop ( VolumeTimer T) )


Defaultproperties

defaultproperties
{
     TargetClass=Class'Engine.Pawn'
     CountdownTime=10
     IonEffectClass=Class'XEffects.IonEffect'
     TransientSoundVolume=1.000000
     TransientSoundRadius=2000.000000
     MessageClass=Class'XGame.IonCannonKillWarning'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 09:49:42.515 - Created with UnCodeX