XGame.xBombMessage
- Extends
- CriticalEventPlus
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.LocalMessage
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+-- Gameplay.CriticalEventPlus
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+-- XGame.xBombMessage
Inherited Variables from Engine.LocalMessage |
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode |
Inherited Functions from Engine.LocalMessage |
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage |
var name DroppedSoundNames[2];
var
sound DroppedSounds[
2];
var name ReturnSoundNames[2];
var
sound ReturnSounds[
2];
var name TakenSoundNames[2];
var
Sound TakenSounds[
2];
Message
var(Message) localized string CaptureBlue;
var(Message) localized string CaptureRed;
var(Message) localized string DroppedBlue;
var(Message) localized string DroppedRed;
var(Message) localized string HasBlue;
var(Message) localized string HasRed;
var(Message) localized string ReturnBlue;
var(Message) localized string ReturnedBlue;
var(Message) localized string ReturnedRed;
var(Message) localized string ReturnRed;
defaultproperties
{
ReturnBlue="returns the ball!"
ReturnRed="returns the ball!"
ReturnedBlue="The ball was returned!"
ReturnedRed="The ball was returned!"
CaptureBlue="scored the goal!"
CaptureRed="scored the goal!"
DroppedBlue="dropped the ball!"
DroppedRed="dropped the ball!"
HasBlue="has the ball!"
HasRed="has the ball!"
Riffs(0)=Sound'GameSounds.Fanfares.UT2K3Fanfare03'
Riffs(1)=Sound'GameSounds.Fanfares.UT2K3Fanfare07'
Riffs(2)=Sound'GameSounds.Fanfares.UT2K3Fanfare08'
ReturnSoundNames(0)="BallReset"
ReturnSoundNames(1)="BallReset"
DroppedSoundNames(0)="Red_Pass_Fumbled"
DroppedSoundNames(1)="Blue_Pass_Fumbled"
TakenSoundNames(0)="Red_Team_on_Offence"
TakenSoundNames(1)="Blue_Team_on_Offence"
StackMode=SM_Down
PosY=0.100000
}
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Creation time: sk 18-3-2018 09:49:59.774 - Created with
UnCodeX