Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XGame.xDOMMonitor

Extends
xMonitor
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- XGame.xMonitor
         |   
         +-- XGame.xDOMMonitor

Direct Known Subclasses:

xDOMMonitorA, xDOMMonitorB

Variables Summary
byteNewTeam
xDOMMonitor
MaterialActiveShader
MaterialActiveTeamShader
MaterialBlueShader
MaterialInactiveShader
MaterialInactiveTeamShader
MaterialRedShader
Inherited Variables from XGame.xMonitor
BlueTeamShader, GRI, RedTeamShader, Team
Inherited Variables from Engine.Decoration
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime

Functions Summary
function Trigger (actor Other, pawn EventInstigator ))
function UpdateForTeam ()))
Inherited Functions from XGame.xMonitor
PostNetBeginPlay, SetGRI, UpdateForTeam, UpdatePrecacheMaterials
Inherited Functions from Engine.Decoration
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger


Variables Detail

NewTeam Source code

var byte NewTeam;

xDOMMonitor

ActiveShader Source code

var(xDOMMonitor) Material ActiveShader;

ActiveTeamShader Source code

var(xDOMMonitor) Material ActiveTeamShader;

BlueShader Source code

var(xDOMMonitor) Material BlueShader;

InactiveShader Source code

var(xDOMMonitor) Material InactiveShader;

InactiveTeamShader Source code

var(xDOMMonitor) Material InactiveTeamShader;

RedShader Source code

var(xDOMMonitor) Material RedShader;


Functions Detail

Trigger Source code

simulated function Trigger ( actor Other, pawn EventInstigator ) )

UpdateForTeam Source code

simulated function UpdateForTeam ( ) )


Defaultproperties

defaultproperties
{
     ActiveTeamShader=Shader'XGameTextures.SuperPickups.GreyScreenS'
     InactiveTeamShader=Shader'XGameTextures.SuperPickups.BlackScreenS'
     NewTeam=255
     Team=255
     StaticMesh=StaticMesh'XGame_StaticMeshes.GameObjects.DOMMonitor'
     DrawScale=0.500000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 09:50:00.094 - Created with UnCodeX