| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- XGame.xMonitor
|
+-- XGame.xDOMMonitor
xDOMMonitorA, xDOMMonitorB
| Variables Summary | |
|---|---|
| byte | NewTeam |
| xDOMMonitor | |
| Material | ActiveShader |
| Material | ActiveTeamShader |
| Material | BlueShader |
| Material | InactiveShader |
| Material | InactiveTeamShader |
| Material | RedShader |
| Inherited Variables from XGame.xMonitor |
|---|
| BlueTeamShader, GRI, RedTeamShader, Team |
| Inherited Variables from Engine.Decoration |
|---|
| bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
| Functions Summary | ||
|---|---|---|
![]() | Trigger (actor Other, pawn EventInstigator )) | |
![]() | UpdateForTeam ())) | |
| Inherited Functions from XGame.xMonitor |
|---|
| PostNetBeginPlay, SetGRI, UpdateForTeam, UpdatePrecacheMaterials |
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
| Variables Detail |
|---|
| Functions Detail |
|---|
Trigger Source code
UpdateForTeam Source code| Defaultproperties |
|---|
defaultproperties
{
ActiveTeamShader=Shader'XGameTextures.SuperPickups.GreyScreenS'
InactiveTeamShader=Shader'XGameTextures.SuperPickups.BlackScreenS'
NewTeam=255
Team=255
StaticMesh=StaticMesh'XGame_StaticMeshes.GameObjects.DOMMonitor'
DrawScale=0.500000
}
|
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