| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- Engine.JumpDest
|
+-- UnrealGame.JumpSpot
|
+-- UnrealGame.GameObjective
|
+-- UnrealGame.DominationPoint
|
+-- XGame.xDomPoint
|
+-- XGame.xDomPointB
| Variables Summary |
|---|
| Inherited Variables from XGame.xDomPoint |
|---|
| CBlueState[2], CDisableState[2], CNeutralState[2], ControlEvent, ControlSound, CRedState[2], DomCombiner[2], DomLetter, DOMRing, DomShader, EffectOffset, NoPulseAlpha, PointName, PulseSpeed, SBlueState, SDisableState, SNeutralState, SRedState |
| Inherited Variables from UnrealGame.DominationPoint |
|---|
| bControllable, ControllingPawn, ControllingTeam, PrimaryTeam |
| Functions Summary | ||
|---|---|---|
![]() | PostBeginPlay ())) | |
| Inherited Functions from XGame.xDomPoint |
|---|
| BetterObjectiveThan, GetHumanName, PlayAlarm, PostBeginPlay, PostNetReceive, Pulse, ResetPoint, SetShaderStatus, Tick, Timer, Touch, UnTouch, UpdateStatus |
| Inherited Functions from UnrealGame.DominationPoint |
|---|
| CheckPrimaryTeam, TellBotHowToDisable |
| Functions Detail |
|---|
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
PointName="B"
ControlEvent="xDOMMonitorB"
DomCombiner(0)=Combiner'XGameShaders.DomShaders.DomBCombiner'
DomShader=Shader'XGameShaders.DomShaders.PulseBShader'
ObjectiveName="Point B"
Skins(1)=Combiner'XGameShaders.DomShaders.DomPointBCombiner'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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