- Extends
- UnrealPlayer
- Modifiers
- DependsOn ( xUtil )
Core.Object
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+-- Engine.Actor
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+-- Engine.Controller
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+-- Engine.PlayerController
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+-- UnrealGame.UnrealPlayer
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+-- XGame.xPlayer
Direct Known Subclasses:
utvSpectator
Inherited Variables from UnrealGame.UnrealPlayer |
bDisplayLoser, bDisplayWinner, bDontShowLoginMenu, bForceLoginMenu, bLatecomer, bReadyToStart, bRising, CustomizedAnnouncerPack, CustomRewardAnnouncerPack, CustomStatusAnnouncerPack, LastAutoTauntTime, LastKickWarningTime, LastKillTime, LastTaunt, LastTauntAnimTime, LastWhispTime, LoginMenuClass, MaxRecentServers, MultiKillLevel, NetBotDebugString, RecentServers, RejoinChannels |
Inherited Variables from Engine.PlayerController |
aBaseX, aBaseY, aBaseZ, AcknowledgedPawn, ActiveRoom, AdminManager, AdminMenuClass, aForward, aLastForward, aLastStrafe, aLastUp, aLookUp, AmbientShakeFalloffStartTime, AmbientShakeFalloffTime, AmbientShakeOffsetFreq, AmbientShakeOffsetMag, AmbientShakeRotFreq, AmbientShakeRotMag, aMouseX, aMouseY, AnnouncerLevel, AnnouncerQueueManager, AnnouncerVolume, aStrafe, aTurn, aUp, AutoJoinMask, bAcuteHearing, bAimingHelp, bAllActorsRelevant, bAlwaysLevel, bAlwaysMouseLook, bAutoTaunt, bBehindView, bBlockCloseCamera, bCameraPositionLocked, bCenterView, bCheatFlying, bClientDemo, bCustomListener, bDoubleJump, bDynamicNetSpeed, bEnableAmbientShake, bEnableDamageForceFeedback, bEnableGUIForceFeedback, bEnableInitialChatRoom, bEnablePickupForceFeedback, bEnableStatsTracking, bEnableWeaponForceFeedback, bFixedCamera, bForceFeedbackSupported, bForcePrecache, bFreeCam, bFreeCamera, bFreeCamSwivel, bFreeCamZoom, bFreeLook, bFrozen, bHideSpectatorBeacons, bHideVehicleNoEntryIndicator, bIsSpaceFighter, bIsTyping, bJumpStatus, bKeyboardLook, bLandingShake, bLastPressedJump, BlendedTargetViewRotation, bLook, bLookUpStairs, bMenuBeforeRespawn, bNeverSwitchOnPickup, bNoAutoTaunts, bNoMatureLanguage, bNoTextToSpeechVoiceMessages, bNoVoiceMessages, bNoVoiceTaunts, bOnlySpeakTeamText, bPendingDestroy, bPressedJump, bSetTurnRot, bShortConnectTimeOut, bSkippedLastUpdate, bSmallWeapons, bSnapLevel, bSnapToLevel, bStrafe, bSuccessfulUse, bTurn180, bTurnToNearest, bUpdatePosition, bUpdating, bValidBehindCamera, bViewBot, bViewingMatineeCinematic, bVoiceChatEnabled, bWasSaturated, bWasSpeedHack, bWeaponViewShake, bXAxis, bYAxis, bZeroRoll, bZooming, CalcViewActor, CalcViewActorLocation, CalcViewLocation, CalcViewRotation, CameraDeltaRad, CameraDeltaRotation, CameraDist, CameraDistRange, CameraEffects, CameraSwivel, ChatManager, ChatPassword, ChatPasswordMenuClass, ChatRoomMessageClass, CheatClass, CheatManager, ClientCap, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentDistanceFogEnd, CurrentTimeStamp, DefaultActiveChannel, DefaultFOV, DemoMenuClass, DemoViewer, DemoViewPitch, DemoViewYaw, DesiredFOV, DesiredZoomLevel, DoubleClickDir, DynamicPingThreshold, EnemyTurnSpeed, ExactPing, FailedPathStart, FixedLocation, FixedRotation, FlashFog, FlashScale, ForcePrecacheTime, FOVBias, FreeMoves, GameReplicationInfo, GroundPitch, InputClass, LastActiveChannel, LastActiveTime, LastBroadcastString[4], LastBroadcastTime, LastDistanceFogColor, LastDistanceFogEnd, LastDistanceFogStart, LastPingUpdate, LastPlayerCalcView, LastPlaySound, LastPlaySpeech, LastSpeedHackLog, LastUpdateTime, LastZone, LinkBeaconTexture, ListenerLocation, ListenerRotation, LocalMessageClass, LoginDelay, MapHandler, MaxResponseTime, MaxTimeMargin, MidGameMenuClass, Misc1, Misc2, myHUD, NextLoginTime, NextSpeedChange, NoPauseMessage, NumServerDrives, NumSkips, OldCameraLoc, OldCameraRot, OldClientWeapon, OldFloor, OldPing, OrthoZoom, OwnCamera, PendingAdjustment, PendingMove, Player, PlayerChatType, PlayerInput, PlayerNameArray, PlayerOwnerName, PlayerSecurity, ProgressColor[4], ProgressMessage[4], ProgressTimeOut, QuickSaveString, RealViewTarget, RenderWorldToCamera, RendMap, RewardAnnouncer, SavedMoves, ScreenFlashScaling, ServerTimeStamp, ShakeOffset, ShakeOffsetMax, ShakeOffsetRate, ShakeOffsetTime, ShakeRot, ShakeRotMax, ShakeRotRate, ShakeRotTime, ShowFlags, Song, SpeakingBeaconTexture, SpectateSpeed, StatsPassword, StatsUsername, StatusAnnouncer, StoredChatPasswords, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TeamBeaconCustomColor, TeamBeaconMaxDist, TeamBeaconPlayerInfoMaxDist, TeamBeaconTeamColors[2], TeamBeaconTexture, TextToSpeechVoiceVolume, TimeMargin, TimeMarginSlack, TimeSinceLastFogChange, Transition, TurnRot180, TurnTarget, UseFixedVisibility, VehicleCheckRadius, ViewingFrom, ViewTarget, VoiceChangeLimit, VoiceChatCodec, VoiceChatLANCodec, VoiceReplicationInfo, VoteReplicationInfo, WaitDelay, WeaponUpdate, ZoomLevel |
Functions Summary |
| | AdminMenu (string CommandLine ))
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| | AltFire (optional float F )) AttractMode |
| | BeginState ())) AttractMode |
| | BeginState ())) ViewPlayer |
| Rotator | CameraTrack (Pawn target, float DeltaTime))
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| | ChangeCharacter (string newCharacter))
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| | check ()))
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| | CheckPriority ()))
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| | ClientReceiveBan (string BanInfo))
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| | ClientReceiveCombo (string NewCombo))
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| | ClientReceiveMapName (string NewMap))
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| | ClientReceiveRule (string NewRule))
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| | DebugMessage (string DebugString, optional name Type))
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| | DoCombo (class ComboClass ))
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| | EndState ())) AttractMode |
| | EndState ())) ViewPlayer |
| | FillCameraList ()))
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| bool | FindFixedCam (Pawn target, out int newcam))
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| Vector | FindFloatingCam (Pawn target))
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| | Fire (optional float F )) AttractMode |
| String | GetPhysicsString ()))
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| String | GetRoleString ()))
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| | InitializeVoiceChat ()))
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| bool | IsSpectating ())) AttractMode |
| | L33TPhrase (int phraseNum ))
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| bool | LineOfSight (int c, Pawn target))
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| bool | NeedNetNotify ()))
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| | NextWeapon ())) AttractMode |
| | PawnDied (Pawn P))
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| Pawn | PickNextBot (Pawn current))
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| | PlayBeepSound ()))
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| | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation )) ViewPlayer |
| | PlayerMove (float DeltaTime)) AttractMode |
| | PlayerMove (float DeltaTime)) ViewPlayer |
| | PlayerTick (float DeltaTime ))
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| | Possess (Pawn aPawn ))
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| | PostBeginPlay ()))
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| | PostNetBeginPlay ()))
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| | PostNetReceive ()))
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| | PrevWeapon ())) AttractMode |
| | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) AttractMode |
| float | RateWeapon (Weapon w))
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| | ServerDoCombo (class ComboClass ))
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| | ServerRequestBanInfo (int PlayerID))
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| | ServerRequestMapList ()))
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| | ServerRequestPlayerInfo ()))
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| | ServerRequestRules ()))
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| | ServerSetClassicTrans (bool B))
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| | ServerSpecViewGoal ()))
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| | SetPawnClass (string inClass, string inCharacter))
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| | SetPawnFemale ()))
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| | ShowAliases ()))
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| | ShowBindings ()))
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| | SpecViewGoal ()))
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| | StopFiring ()))
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| | Timer ())) AttractMode |
| | Timer ())) ViewPlayer |
| | TogglePlayerAttract ())) ViewPlayer |
Inherited Functions from UnrealGame.UnrealPlayer |
AutoJoinVoiceChat, AutoTaunt, AwardAdrenaline, BasePath, CanRestartPlayer, ClientDelayedAnnouncement, ClientDelayedAnnouncementNamed, ClientGameEnded, ClientPlayTakeHit, ClientReceiveBotDebugString, ClientReceiveLoginMenu, ClientSendCombos, ClientSendMultiKills, ClientSendSprees, ClientSendStats, ClientSendVehicle, ClientSendWeapon, DisplayDebug, DontReuseTaunt, DropFlag, Fire, GetCustomRewardAnnouncerClass, GetCustomStatusAnnouncerClass, GetMessageIndex, InitInputSystem, KickWarning, LogMultiKills, NeedNetNotify, NetDebugBot, NewClientPlayTakeHit, NotifyLanded, NotifyTakeHit, PlayAnnouncement, PlayRewardAnnouncement, PlayStartupMessage, PlayStatusAnnouncement, PlayVehicleHorn, PlayWinMessage, Possess, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessMove, RandomTaunt, ServerChatDebug, ServerDropFlag, ServerGetNextVehicleStats, ServerGetNextWeaponStats, ServerPlayVehicleHorn, ServerSendBotDebugString, ServerSetReadyToStart, ServerShowPathToBase, ServerTaunt, ServerUpdateStatArrays, ServerUpdateStats, SetCustomRewardAnnouncerClass, SetCustomStatusAnnouncerClass, ShowAI, ShowLoginMenu, ShowMidGameMenu, SoakBots, SoakPause, Taunt |
Inherited Functions from Engine.PlayerController |
AcknowledgePossession, ActivateInventoryItem, ActivateItem, AddCameraEffect, AddCheats, AdjustAim, AdjustView, Admin, AdminCommand, AdminDebug, AdminGUI, AdminLogin, AdminLogout, AdminReply, AllowTextMessage, AllowTextToSpeech, AllowVoiceMessage, AltFire, AskForPawn, AutoJoinVoiceChat, BecomeActivePlayer, BecomeSpectator, BeginState, BehindView, BeyondViewDistance, BlendRot, CacheCalcView, CalcBehindView, CalcFirstPersonView, CallServerMove, CanRestartPlayer, ChangeAlwaysMouseLook, ChangedWeapon, ChangeName, ChangeStairLook, ChangeTeam, ChangeVoiceChatMode, ChangeVoiceType, ChatBan, ChatDebug, ChatRoomMessage, CheckShake, CheckSpeedHack, CleanOutSavedMoves, ClearDoubleClick, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientBecameActivePlayer, ClientBecameSpectator, ClientCapBandwidth, ClientCloseMenu, ClientDamageShake, ClientFlash, ClientGotoState, ClientHearSound, ClientMessage, ClientNetworkMessage, ClientOpenMenu, ClientPlayForceFeedback, ClientPlaySound, ClientReliablePlaySound, ClientReplaceMenu, ClientReset, ClientRestart, ClientSetActiveRoom, ClientSetBehindView, ClientSetClassicView, ClientSetFixedCamera, ClientSetHUD, ClientSetInitialMusic, ClientSetMusic, ClientSetViewTarget, ClientSetWeaponViewShake, ClientStopForceFeedback, ClientTravel, ClientUpdateFlagHolder, ClientUpdatePosition, ClientValidate, ClientVoiceMessage, command, CompressAccel, ConsoleCommand, CopyToClipboard, CreateCameraEffect, CustomizeAnnouncer, damageAttitudeTo, DamageShake, DemoClientSetHUD, Destroyed, DisableVoiceChat, DodgingIsEnabled, DualRocketServerMove, DualServerMove, DualSpaceFighterServerMove, DualTurretServerMove, EnableVoiceChat, EndState, EndZoom, EnterStartState, FindChannelPassword, FindGoodView, FindStairRotation, Fire, FixFOV, ForceDeathUpdate, ForceReload, FOV, GainedChild, GetCustomRewardAnnouncerClass, GetCustomStatusAnnouncerClass, GetDefaultActiveChannel, GetDefaultURL, GetEntryLevel, GetFacingDirection, GetFreeMove, GetPathTo, GetPlayerIDHash, GetPlayerNetworkAddress, GetServerNetworkAddress, GetURLProtocol, GetViewRotation, GetWeapon, GetWeaponStats, GivePawn, HandlePickup, HandleWalking, InitializeVoiceChat, InitInputSystem, InitPrivateChatRoom, InvertLook, InvertMouse, IsDead, IsMouseInverted, IsSpectating, Join, Jump, KickWarning, KillAll, KillAllPawns, Leave, LoadPlayers, LocalTravel, LongClientAdjustPosition, LostChild, MakeAdmin, MoveAutonomous, Mutate, NeedNetNotify, NextWeapon, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, PasteFromClipboard, Pause, PawnDied, PendingStasis, PipedSwitchWeapon, PlayAnnouncement, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerTick, PlayRewardAnnouncement, PlayStatusAnnouncement, Possess, PostBeginPlay, PrecacheAnnouncements, PreClientTravel, PrevItem, PrevWeapon, ProcessDrive, ProcessMove, ProgressCommand, QueueAnnouncement, QuickLoad, QuickSave, ReceiveLocalizedMessage, RemoveCameraEffect, ReplicateMove, ReportAdmin, Reset, ResetFOV, ResetInput, ResetKeyboard, ResetTimeMargin, Restart, RestartLevel, RocketServerMove, Say, SendClientAdjustment, ServerAcknowledgePossession, ServerAdminLogin, ServerChangeTeam, ServerChangeVoiceChatMode, ServerChatDebug, ServerChatRestriction, ServerDrive, ServerGetWeaponStats, ServerGivePawn, ServerJoinVoiceChannel, ServerLeaveVoiceChannel, ServerMove, ServerMutate, ServerPause, ServerRequestBanInfo, ServerRestartGame, ServerReStartPlayer, ServerSay, ServerSetAutoTaunt, ServerSetChatPassword, ServerSetClientDemo, ServerSetHandedness, ServerShortTimeout, ServerSpeak, ServerSpectate, ServerSpectateSpeed, ServerSpeech, ServerTeamSay, ServerThrowWeapon, ServerToggleBehindView, ServerUpdatePing, ServerUse, ServerValidationResponse, ServerVerifyViewTarget, ServerViewNextPlayer, ServerViewSelf, ServerVoiceCommand, SetAmbientShake, SetAutoTaunt, SetChannelPassword, SetChatPassword, SetCustomRewardAnnouncerClass, SetCustomStatusAnnouncerClass, SetDodging, SetFlashScaling, SetFOV, SetFOVAngle, SetHand, SetMouseAccel, SetMouseSmoothing, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpectateSpeed, SetViewTarget, SetVoice, SetWeaponHand, ShakeView, ShakeViewEvent, ShortClientAdjustPosition, ShortServerMove, ShowGun, ShowMenu, ShowMidGameMenu, ShowVoteMenu, SpaceFighterServerMove, SpawnDefaultHUD, Speak, SpeakDefault, SpeakLast, Speech, StartClientDemoRec, StartZoom, StartZoomWithMax, StopForceFeedback, StopViewShaking, StopZoom, StreamFinished, Suicide, SwitchLevel, SwitchTeam, SwitchWeapon, TeamMessage, TeamSay, ThrowWeapon, Timer, ToggleBehindView, ToggleScreenShotMode, ToggleZoom, ToggleZoomWithMax, TravelPostAccept, TurnAround, TurnTowardNearestEnemy, TurretServerMove, Typing, UnPossess, UnPressButtons, UpdateFlashComponent, UpdateRotation, UpdateShakeRotComponent, Use, VeryShortClientAdjustPosition, ViewFlash, ViewNextBot, ViewShake, VoiceCommand, WantsSmoothedView, WeaponShakeView |
const MaxComboKeyTime = 0.35;
const MinComboKeyTime = 0.05;
var bool autozoom;
var config bool bAutoDemoRec;
var globalconfig bool bClassicTrans;
var config bool bDebuggingVoiceChat;
var bool bHighBeaconTrajectory;
var bool bWaitingForPRI;
var bool bWaitingForVRI;
var float camtime;
var
class<
Combo> ComboList[
16];
var string ComboNameList[16];
var int curcam;
var float gibwatchtime;
var transient int InputHistory[4];
var transient float LastKeyTime;
LastMapListRequestTime Source code
var float LastMapListRequestTime;
var float LastRulesRequestTime;
var float MinAdrenalineCost;
var int numcams;
var transient int OldKey;
var float targettime;
delegate ProcessMapName ( string NewMap )
delegate ProcessRule ( string NewRule )
exec function AdminMenu ( string CommandLine ) )
exec function AltFire ( optional float F ) )
BeginState AttractMode Source code
function BeginState ( ) )
function BeginState ( ) )
function
Rotator CameraTrack (
Pawn target,
float DeltaTime) )
exec function ChangeCharacter ( string newCharacter) )
exec function check ( ) )
exec function CheckPriority ( ) )
function ClientReceiveBan ( string BanInfo) )
simulated function ClientReceiveCombo ( string NewCombo) )
function ClientReceiveMapName ( string NewMap) )
function ClientReceiveRule ( string NewRule) )
simulated function DebugMessage ( string DebugString, optional name Type) )
function DoCombo (
class<
Combo>
ComboClass ) )
function EndState ( ) )
function EndState ( ) )
function FillCameraList ( ) )
function
bool FindFixedCam (
Pawn target, out
int newcam) )
exec function Fire ( optional float F ) )
simulated function String GetPhysicsString ( ) )
simulated function String GetRoleString ( ) )
simulated function InitializeVoiceChat ( ) )
IsSpectating AttractMode Source code
function bool IsSpectating ( ) )
exec function L33TPhrase ( int phraseNum ) )
function
bool LineOfSight (
int c,
Pawn target) )
simulated function bool NeedNetNotify ( ) )
NextWeapon AttractMode Source code
exec function NextWeapon ( ) )
function PawnDied (
Pawn P) )
function
Pawn PickNextBot (
Pawn current) )
simulated function PlayBeepSound ( ) )
PlayerCalcView ViewPlayer Source code
function PlayerCalcView ( out
actor ViewActor, out
vector CameraLocation, out
rotator CameraRotation ) )
PlayerMove AttractMode Source code
function PlayerMove ( float DeltaTime) )
function PlayerMove ( float DeltaTime) )
event PlayerTick ( float DeltaTime ) )
function Possess (
Pawn aPawn ) )
simulated event PostBeginPlay ( ) )
simulated event PostNetBeginPlay ( ) )
simulated event PostNetReceive ( ) )
PrevWeapon AttractMode Source code
exec function PrevWeapon ( ) )
ProcessMove AttractMode Source code
simulated function
float RateWeapon (
Weapon w) )
function ServerDoCombo (
class<
Combo>
ComboClass ) )
function ServerRequestBanInfo ( int PlayerID) )
function ServerRequestMapList ( ) )
ServerRequestPlayerInfo Source code
function ServerRequestPlayerInfo ( ) )
function ServerRequestRules ( ) )
function ServerSetClassicTrans ( bool B) )
function ServerSpecViewGoal ( ) )
function SetPawnClass ( string inClass, string inCharacter) )
function SetPawnFemale ( ) )
simulated exec function ShowAliases ( ) )
simulated exec function ShowBindings ( ) )
exec function SpecViewGoal ( ) )
function StopFiring ( ) )
function Timer ( ) )
function Timer ( ) )
TogglePlayerAttract ViewPlayer Source code
exec function TogglePlayerAttract ( ) )
defaultproperties
{
curcam=-1
MinAdrenalineCost=100.000000
ComboNameList(0)="XGame.ComboSpeed"
ComboNameList(1)="XGame.ComboBerserk"
ComboNameList(2)="XGame.ComboDefensive"
ComboNameList(3)="XGame.ComboInvis"
bWaitingForPRI=True
bWaitingForVRI=True
TeamBeaconTexture=Texture'TeamSymbols.TeamBeaconT'
LinkBeaconTexture=Texture'TeamSymbols.LinkBeaconT'
SpeakingBeaconTexture=Texture'TeamSymbols.soundBeacon_a00'
PlayerReplicationInfoClass=Class'XGame.xPlayerReplicationInfo'
PawnClass=Class'XGame.xPawn'
bNetNotify=True
}
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Creation time: sk 18-3-2018 09:50:00.535 - Created with
UnCodeX