Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XInterface.HudCDoubleDomination

Extends
HudCTeamDeathMatch

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Hud
      |   
      +-- XInterface.HudBase
         |   
         +-- XInterface.HudCDeathMatch
            |   
            +-- XInterface.HudCTeamDeathMatch
               |   
               +-- XInterface.HudCDoubleDomination

Constants Summary
Inherited Contants from XInterface.HudCDeathMatch
WEAPON_BAR_SIZE

Variables Summary
xDomPointDP1
xDomPointDP2
HudCDoubleDomination
floatBLUEtmpPosX
floatBLUEtmpPosY
floatBLUEtmpScaleX
floatBLUEtmpScaleY
SpriteWidgetDomPoints[2]
SpriteWidgetFlagHeldWidgets[2]
floatNewOffsetX
FPointWidgetPoints[2]
floatREDtmpPosX
floatREDtmpPosY
floatREDtmpScaleX
floatREDtmpScaleY
SpriteWidgetSymbolGB[2]
Inherited Variables from XInterface.HudCTeamDeathMatch
CarriersLocation, CarriersName, CarrierTextColor1, CarrierTextColor2, CarrierTextColor3, CNPosX, CNPosY, LinkEstablishedMessage, LinkIcon, Links, ScoreTeam[2], TeamScoreBackGroundDisc[2], TeamScoreBackGround[2], TeamSymbols[2], totalLinks, VersusSymbol
Inherited Variables from XInterface.HudCDeathMatch
AdrenalineAlert, AdrenalineBackground, AdrenalineBackgroundDisc, AdrenalineCount, AdrenalineIcon, AmmoIcon, BarAmmoIcon[WEAPON_BAR_SIZE], BarBorderAmmoIndicator[WEAPON_BAR_SIZE], BarBorderScaledPosition[WEAPON_BAR_SIZE], BarBorder[WEAPON_BAR_SIZE], BarWeaponIconAnim[WEAPON_BAR_SIZE], BarWeaponIcon[WEAPON_BAR_SIZE], BarWeaponStates[WEAPON_BAR_SIZE], BaseWeapons[WEAPON_BAR_SIZE], bDrawTimer, bShowMissingWeaponInfo, CountDownName[10], CurAmmoPrimary, CurEnergy, CurHealth, CurRank, CurScore, CurShield, CurVehicleHealth, CustomHUDHighlightColor, DigitsAmmo, DigitsBig, DigitsBigPulse, DigitsHealth, DigitsShield, DigitsVehicleHealth, FadeTime, HudAmmoALERT, HudBorderAmmo, HudBorderHealth, HudBorderHealthIcon, HudBorderShield, HudBorderShieldIcon, HudBorderVehicleHealth, HudBorderVehicleHealthIcon, HudColorBlack, HudColorBlue, HudColorHighLight, HudColorNormal, HudColorRed, HudColorTeam[2], HudHealthALERT, HudVehicleHealthALERT, LastAdrenalineTime, LastDamagedHealth, LastDamagedVehicleHealth, LastEnergy, LastHealth, LastShield, LastVehicleHealth, LevelActionFontColor, LevelActionFontFont, LevelActionPositionX, LevelActionPositionY, LongCountName[10], MaxAmmoPrimary, MaxEnergy, MaxShield, myRank, MySceneManagers, myScore, MyScoreBackground, MyScoreIcon, mySpread, NamedPlayer, NameTime, OldPawn, OldRemainingTime, Portrait, PortraitTime, PortraitX, RechargeBar, ScoreDiff, TeamLinked, TimerBackground, TimerBackgroundDisc, TimerDigitSpacer[2], TimerHours, TimerIcon, TimerMinutes, TimerSeconds, UDamageIcon, UDamageTime, VehicleDrawTimer, VehicleName, ZoomToggleTime

Enumerations Summary
EPointState
PS_Neutral, PS_HeldFriendly, PS_HeldEnemy, PS_Disabled,

Structures Summary
FPointWidget
PointState, Widgets[4]
Inherited Structures from XInterface.HudCDeathMatch
WeaponState

Functions Summary
function PostBeginPlay ()))
function ShowTeamScorePassA (Canvas C))
function ShowVersusIcon (Canvas C))
function SpaceOutTeamInfo ()))
function Timer ()))
function UpdateTeamHud ()))
Inherited Functions from XInterface.HudCTeamDeathMatch
CustomHUDColorAllowed, DrawHudPassA, DrawHudPassC, drawLinkText, DrawMyScore, DrawSpectatingHud, DrawTeamOverlay, showLinks, ShowTeamScorePassA, ShowTeamScorePassC, ShowVersusIcon, TeamScoreOffset, Tick, UpdateHud, UpdateRankAndSpread, UpdateTeamHud
Inherited Functions from XInterface.HudCDeathMatch
CalculateAmmo, CalculateEnergy, CalculateHealth, CalculateScore, CalculateShield, CheckCountdown, CustomCrosshairColorAllowed, CustomCrosshairsAllowed, CustomHUDColorAllowed, DisplayEnemyName, DisplayPortrait, DisplayVoiceGain, DrawAdrenaline, DrawChargeBar, DrawCrosshair, DrawEnemyName, DrawHUDAnimDigit, DrawHUDAnimWidget, DrawHudPassA, DrawHudPassC, DrawLevelAction, DrawSpectatingHud, DrawTimer, DrawUDamage, DrawVehicleChargeBar, DrawVehicleName, DrawWeaponBar, FadeZoom, GetInfoString, GetScoreTagLine, GetScoreText, GetScoreValue, GetTeamColor, GrowHUD, IsInCinematic, LoadLevelActionFont, PostBeginPlay, SetCustomCrosshairColors, SetCustomCrosshairs, SetCustomHUDColor, ShowReloadingPulse, ShrinkHUD, Tick, UpdateHud, UpdatePrecacheMaterials, UpdateRankAndSpread, ZoomFadeOut


Variables Detail

DP1 Source code

var transient xDomPoint DP1;

DP2 Source code

var transient xDomPoint DP2;

HudCDoubleDomination

BLUEtmpPosX Source code

var(HudCDoubleDomination) float BLUEtmpPosX;

BLUEtmpPosY Source code

var(HudCDoubleDomination) float BLUEtmpPosY;

BLUEtmpScaleX Source code

var(HudCDoubleDomination) float BLUEtmpScaleX;

BLUEtmpScaleY Source code

var(HudCDoubleDomination) float BLUEtmpScaleY;

DomPoints[2] Source code

var(HudCDoubleDomination) SpriteWidget DomPoints[2];

FlagHeldWidgets[2] Source code

var(HudCDoubleDomination) SpriteWidget FlagHeldWidgets[2];

NewOffsetX Source code

var(HudCDoubleDomination) float NewOffsetX;

Points[2] Source code

var(HudCDoubleDomination) FPointWidget Points[2];

REDtmpPosX Source code

var(HudCDoubleDomination) float REDtmpPosX;

REDtmpPosY Source code

var(HudCDoubleDomination) float REDtmpPosY;

REDtmpScaleX Source code

var(HudCDoubleDomination) float REDtmpScaleX;

REDtmpScaleY Source code

var(HudCDoubleDomination) float REDtmpScaleY;

SymbolGB[2] Source code

var(HudCDoubleDomination) SpriteWidget SymbolGB[2];


Enumerations Detail

EPointState Source code

enum EPointState
{
PS_Neutral, PS_HeldFriendly, PS_HeldEnemy, PS_Disabled,
};


Structures Detail

FPointWidget Source code

struct FPointWidget
{
var EPointState PointState;
var SpriteWidget Widgets[4];
};



Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

ShowTeamScorePassA Source code

simulated function ShowTeamScorePassA ( Canvas C) )

ShowVersusIcon Source code

simulated function ShowVersusIcon ( Canvas C) )

SpaceOutTeamInfo Source code

simulated function SpaceOutTeamInfo ( ) )

Timer Source code

function Timer ( ) )

UpdateTeamHud Source code

simulated function UpdateTeamHud ( ) )


Defaultproperties

defaultproperties
{
     REDtmpPosX=0.063000
     REDtmpPosY=0.035000
     REDtmpScaleX=0.025000
     REDtmpScaleY=0.035000
     BLUEtmpPosX=0.049000
     BLUEtmpPosY=0.035000
     BLUEtmpScaleX=0.025000
     BLUEtmpScaleY=0.035000
     NewOffsetX=0.058000
     SymbolGB(0)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.600000,DrawPivot=DP_UpperRight,PosX=0.500000,OffsetX=-32,OffsetY=7,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     SymbolGB(1)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.600000,PosX=0.500000,OffsetX=32,OffsetY=7,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     DomPoints(0)=(WidgetTexture=TexRotator'HUDContent.Reticles.rotDomRing',RenderStyle=STY_Alpha,TextureCoords=(X2=127,Y2=127),TextureScale=0.300000,DrawPivot=DP_UpperRight,PosX=0.500000,OffsetX=-55,OffsetY=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     DomPoints(1)=(WidgetTexture=TexRotator'HUDContent.Reticles.rotDomRing',RenderStyle=STY_Alpha,TextureCoords=(X2=127,Y2=127),TextureScale=0.300000,PosX=0.500000,OffsetX=55,OffsetY=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     Points(0)=(Widgets[0]=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=451,X2=63,Y2=511),TextureScale=0.330000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.045000,OffsetX=-108,OffsetY=-5,Scale=1.000000,Tints[0]=(B=195,G=195,R=195,A=255),Tints[1]=(B=195,G=195,R=195,A=150)),Widgets[1]=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=451,X2=63,Y2=511),TextureScale=0.330000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.045000,OffsetX=-108,OffsetY=-5,Scale=1.000000,Tints[0]=(B=32,G=32,R=255,A=200),Tints[1]=(B=255,G=128,A=255)),Widgets[2]=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=451,X2=63,Y2=511),TextureScale=0.330000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.045000,OffsetX=-108,OffsetY=-5,Scale=1.000000,Tints[0]=(B=255,G=128,A=255),Tints[1]=(B=32,G=32,R=255,A=200)),Widgets[3]=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=451,X2=63,Y2=511),TextureScale=0.330000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.045000,OffsetX=-108,OffsetY=-5,Scale=1.000000,Tints[0]=(B=195,G=195,R=195,A=55),Tints[1]=(B=195,G=195,R=195,A=55)))
     Points(1)=(Widgets[0]=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=64,Y1=451,X2=125,Y2=511),TextureScale=0.330000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.045000,OffsetX=110,OffsetY=-4,Scale=1.000000,Tints[0]=(B=195,G=195,R=195,A=255),Tints[1]=(B=195,G=195,R=195,A=150)),Widgets[1]=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=64,Y1=451,X2=125,Y2=511),TextureScale=0.330000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.045000,OffsetX=110,OffsetY=-4,Scale=1.000000,Tints[0]=(B=32,G=32,R=255,A=200),Tints[1]=(B=255,G=128,A=255)),Widgets[2]=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=64,Y1=451,X2=125,Y2=511),TextureScale=0.330000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.045000,OffsetX=110,OffsetY=-4,Scale=1.000000,Tints[0]=(B=255,G=128,A=255),Tints[1]=(B=32,G=32,R=255,A=200)),Widgets[3]=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=64,Y1=451,X2=125,Y2=511),TextureScale=0.330000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.045000,OffsetX=110,OffsetY=-4,Scale=1.000000,Tints[0]=(B=195,G=195,R=195,A=55),Tints[1]=(B=195,G=195,R=195,A=55)))
     FlagHeldWidgets(0)=(WidgetTexture=FinalBlend'HUDContent.Generic.HUDPulse',RenderStyle=STY_Alpha,TextureCoords=(X1=341,Y1=211,X2=366,Y2=271),TextureScale=0.300000,DrawPivot=DP_UpperRight,PosX=0.500000,OffsetX=-105,OffsetY=40,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     FlagHeldWidgets(1)=(WidgetTexture=FinalBlend'HUDContent.Generic.HUDPulse',RenderStyle=STY_Alpha,TextureCoords=(X1=341,Y1=211,X2=366,Y2=271),TextureScale=0.300000,PosX=0.500000,OffsetX=105,OffsetY=40,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 09:49:41.968 - Created with UnCodeX