| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.WeaponDamageType
|
+-- XWeapons.DamTypeFlakChunk
DamTypeFlakShell
| Variables Summary | |
|---|---|
| sound | FlakMonkey |
| Inherited Variables from UnrealGame.WeaponDamageType |
|---|
| WeaponClass |
| Functions Summary | ||
|---|---|---|
![]() | IncrementKills (Controller Killer)) | |
| Inherited Functions from UnrealGame.WeaponDamageType |
|---|
| GetWeaponClass |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Variables Detail |
|---|
| Functions Detail |
|---|
IncrementKills Source code| Defaultproperties |
|---|
defaultproperties
{
WeaponClass=Class'XWeapons.FlakCannon'
DeathString="%o was shredded by %k's flak cannon."
FemaleSuicide="%o was perforated by her own flak."
MaleSuicide="%o was perforated by his own flak."
bDelayedDamage=True
bBulletHit=True
VehicleMomentumScaling=0.500000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||