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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.LinkFire
FM_LinkTurret_AltFire
Constants Summary |
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Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
Variables Summary | |
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bool | bDoHit |
LinkBeamEffect | Beam |
class<LinkBeamEffect> | BeamEffectClass |
Sound | BeamSounds[4] |
bool | bInitAimError |
bool | bLinkFeedbackPlaying |
bool | bStartFire |
rotator | CurrentAimError |
rotator | DesiredAimError |
float | LinkBreakTime |
float | LinkScale[6] |
byte | LinkVolume |
Pawn | LockedPawn |
String | MakeLinkForce |
Sound | MakeLinkSound |
byte | SentLinkVolume |
float | UpTime |
LinkFire | |
bool | bFeedbackDeath |
int | Damage |
class<DamageType> | DamageType |
float | LinkBreakDelay |
float | LinkFlexibility |
float | MomentumTransfer |
float | TraceRange |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[7], Outer |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Inherited Enumerations from Core.Object |
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EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
Structures Summary |
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Inherited Structures from Core.Object |
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BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary | ||
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bool | AddLink (int Size, Pawn Starter)) | |
float | AdjustLinkDamage (LinkGun LinkGun, Actor Other, float Damage )) | |
bool | BoundError ())) | |
DestroyEffects ())) | ||
DoFireEffect ())) | ||
vector | GetFireStart (vector X, vector Y, vector Z)) | |
Rotator | GetPlayerAim (vector StartTrace, float InAimError )) | |
bool | IsLinkable (Actor Other)) | |
ModeDoFire ())) | ||
ModeTick (float dt)) | ||
bool | myHasAmmo (LinkGun LinkGun )) | |
PlayFiring ())) | ||
RemoveLink (int Size, Pawn Starter)) | ||
SetLinkTo (Pawn Other)) | ||
StartBerserk ())) | ||
StopBerserk ())) | ||
StopFiring ())) | ||
UpdateLinkColor (LinkAttachment.ELinkColor Color )) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { BeamEffectClass=Class'XWeapons.LinkBeamEffect' MakeLinkSound=Sound'WeaponSounds.LinkGun.LinkActivated' LinkBreakDelay=0.500000 LinkScale(1)=0.500000 LinkScale(2)=0.900000 LinkScale(3)=1.200000 LinkScale(4)=1.400000 LinkScale(5)=1.500000 MakeLinkForce="LinkActivated" DamageType=Class'XWeapons.DamTypeLinkShaft' Damage=9 MomentumTransfer=2000.000000 TraceRange=1100.000000 LinkFlexibility=0.640000 bInitAimError=True LinkVolume=240 BeamSounds(0)=Sound'WeaponSounds.LinkGun.BLinkGunBeam1' BeamSounds(1)=Sound'WeaponSounds.LinkGun.BLinkGunBeam2' BeamSounds(2)=Sound'WeaponSounds.LinkGun.BLinkGunBeam3' BeamSounds(3)=Sound'WeaponSounds.LinkGun.BLinkGunBeam4' bPawnRapidFireAnim=True FireAnim="Idle" FireEndAnim= NoAmmoSound=ProceduralSound'WeaponSounds.PReload5.P1Reload5' FireRate=0.120000 AmmoClass=Class'XWeapons.LinkAmmo' AmmoPerFire=1 ShakeRotMag=(Z=60.000000) ShakeRotRate=(Z=4000.000000) ShakeRotTime=6.000000 ShakeOffsetMag=(Y=1.000000,Z=1.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=3.000000 BotRefireRate=0.990000 WarnTargetPct=0.200000 FlashEmitterClass=Class'XEffects.LinkMuzFlashBeam1st' } |
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