| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- XWeapons.RocketProj
|
+-- XWeapons.SeekingRocketProj
BulldogRocket, WarlordRocket
| Variables Summary | |
|---|---|
| vector | InitialDir |
| Actor | Seeking |
| Inherited Variables from XWeapons.RocketProj |
|---|
| bCurl, bHitWater, bRing, bWaterStart, Corona, Dir, FlockCurlForce, FlockIndex, FlockMaxForce, FlockRadius, FlockStiffness, Flock[2], NumExtraRockets, SmokeTrail |
| Functions Summary | ||
|---|---|---|
![]() | PostBeginPlay ())) | |
![]() | Timer ())) | |
| Inherited Functions from XWeapons.RocketProj |
|---|
| BlowUp, Destroyed, Explode, Landed, PostBeginPlay, PostNetBeginPlay, ProcessTouch, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
PostBeginPlay Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties
{
MyDamageType=Class'XWeapons.DamTypeRocketHoming'
LifeSpan=10.000000
}
|
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