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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- XWeapons.ShockRifle
|
+-- XWeapons.SuperShockRifle
|
+-- XWeapons.ZoomSuperShockRifle
| Variables Summary | |
|---|---|
| float | LastFOV |
| Gfx | |
| Color | ArrowColor |
| float | borderX |
| float | borderY |
| Color | ChargeColor |
| Color | FocusColor |
| float | focusX |
| float | focusY |
| float | innerArrowsX |
| float | innerArrowsY |
| Color | NoTargetColor |
| vector | RechargeOrigin |
| vector | RechargeSize |
| Color | TargetColor |
| float | testX |
| float | testY |
| ZoomSuperShockRifle | |
| xEmitter | chargeEmitter |
| bool | zoomed |
| Inherited Variables from XWeapons.ShockRifle |
|---|
| bRegisterTarget, bWaitForCombo, ComboStart, ComboTarget, EffectColor |
| Functions Summary | ||
|---|---|---|
![]() | BringUp (optional Weapon PrevWeapon)) | |
![]() | ClientStartFire (int mode)) | |
![]() | ClientStopFire (int mode)) | |
![]() | ClientWeaponThrown ())) | |
![]() | Destroyed ())) | |
![]() | IncrementFlashCount (int Mode)) | |
![]() | PostBeginPlay ())) | |
![]() | bool | PutDown ())) |
![]() | RenderOverlays (Canvas Canvas )) | |
![]() | SetZoomBlendColor (Canvas c)) | |
![]() | bool | WeaponCentered ())) |
| Inherited Functions from XWeapons.SuperShockRifle |
|---|
| BestMode, CheckOutOfAmmo, ConsumeAmmo, GetAIRating, RangedAttackTime, RenderOverlays, StartFire |
| Inherited Functions from XWeapons.ShockRifle |
|---|
| BestMode, DoCombo, GetAIRating, GetEffectStart, PostBeginPlay, RangedAttackTime, RenderOverlays, SetComboTarget, StartFire, SuggestAttackStyle, WeaponCentered |
| Variables Detail |
|---|
| Functions Detail |
|---|
BringUp Source code
ClientStartFire Source code
ClientStopFire Source code
ClientWeaponThrown Source code
Destroyed Source code
IncrementFlashCount Source code
PostBeginPlay Source code
PutDown Source code
RenderOverlays Source code
SetZoomBlendColor Source code
WeaponCentered Source code| Defaultproperties |
|---|
defaultproperties
{
testX=100.000000
testY=100.000000
borderX=60.000000
borderY=60.000000
focusX=135.000000
focusY=105.000000
innerArrowsX=42.000000
innerArrowsY=42.000000
ArrowColor=(R=255,A=255)
TargetColor=(B=255,G=255,R=255,A=255)
NoTargetColor=(B=200,G=200,R=200,A=255)
FocusColor=(B=126,G=90,R=71,A=215)
ChargeColor=(B=255,G=255,R=255,A=255)
RechargeOrigin=(X=600.000000,Y=330.000000)
RechargeSize=(X=10.000000,Y=-180.000000)
FireModeClass(0)=Class'XWeapons.ZoomSuperShockBeamFire'
FireModeClass(1)=Class'XWeapons.SniperZoom'
bSniping=True
}
|
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