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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * Utility class designed to allow you to connect a MaterialInterface to a Matinee action. */ class MaterialInstanceActor extends Actor native placeable hidecategories(Movement) hidecategories(Advanced) hidecategories(Collision) hidecategories(Display) hidecategories(Actor) hidecategories(Attachment); /** Pointer to MaterialInterface that we want to control paramters of using Matinee. */ var() MaterialInstanceConstant MatInst; defaultproperties { Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__SpriteComponent' Sprite=Texture2D'EngineResources.MatInstActSprite' HiddenGame=True AlwaysLoadOnClient=False AlwaysLoadOnServer=False Name="Sprite" ObjectArchetype=SpriteComponent'Engine.Default__SpriteComponent' End Object Components(0)=Sprite bNoDelete=True Name="Default__MaterialInstanceActor" ObjectArchetype=Actor'Engine.Default__Actor' } |
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