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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_SetMatInstTexParam extends SequenceAction native(Sequence); // (cpptext) // (cpptext) // (cpptext) // (cpptext) var() MaterialInstanceConstant MatInst; var() Texture NewTexture; var() Name ParamName; defaultproperties { ObjName="Set TextureParam" ObjCategory="Material Instance" Name="Default__SeqAct_SetMatInstTexParam" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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