Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.UICheckbox


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153
00154
00155
00156
00157
00158
00159
00160
00161
00162
00163
00164
00165
00166
00167
00168
00169
00170
00171
00172
00173
00174
00175
00176
00177
00178
00179
00180
00181
00182
00183
00184
00185
00186
00187
00188
00189
00190
00191
00192
00193
00194
00195
00196
00197
00198
00199
00200
00201
00202
00203
00204
00205
00206
00207
00208
00209
00210
00211
00212
00213
00214
00215
00216
00217
00218
00219
00220
/**
 * A button that has two (and possibly three, in the future) state - checked and unchecked.
 *
 * @todo - implement support for 3 check states (checked, unchecked, partially checked)
 * @todo - implement data store binding
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UICheckbox extends UIButton
	native(inherit)
	implements(UIDataStorePublisher);

/** this sound is played when this widget is checked */
var(Sound)				name						CheckedCue;

/** this sound is played when this widget is unchecked */
var(Sound)				name						UncheckedCue;

/** the data store that this checkbox retrieves its value from */
var(Data)	private							UIDataStoreBinding		ValueDataSource;

/** Component for rendering the button background image */
var(Image)	editinline	const	noclear	UIComp_DrawImage			CheckedImageComponent;

/**
 * Controls whether this button is considered checked.  When bIsChecked is TRUE, CheckedImage will be rendered over
 * the button background image, using the current style.
 */
var(Value)	private							bool					bIsChecked;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

/* === Unrealscript === */
/**
 * Changes the checked image for this checkbox, creating the wrapper UITexture if necessary.
 *
 * @param	NewImage		the new surface to use for this UIImage
 */
final function SetCheckImage( Surface NewImage )
{
	if ( CheckedImageComponent != None )
	{
		CheckedImageComponent.SetImage(NewImage);
	}
}

/**
 * Returns TRUE if this button is in the checked state, FALSE if in the
 */
final function bool IsChecked()
{
	return bIsChecked;
}

/** UIDataSourceSubscriber interface */
/**
 * Sets the data store binding for this object to the text specified.
 *
 * @param	MarkupText			a markup string which resolves to data exposed by a data store.  The expected format is:
 *								<DataStoreTag:DataFieldTag>
 * @param	BindingIndex		optional parameter for indicating which data store binding is being requested for those
 *								objects which have multiple data store bindings.  How this parameter is used is up to the
 *								class which implements this interface, but typically the "primary" data store will be index 0.
 */
native final virtual function SetDataStoreBinding( string MarkupText, optional int BindingIndex=INDEX_NONE );

/**
 * Retrieves the markup string corresponding to the data store that this object is bound to.
 *
 * @param	BindingIndex		optional parameter for indicating which data store binding is being requested for those
 *								objects which have multiple data store bindings.  How this parameter is used is up to the
 *								class which implements this interface, but typically the "primary" data store will be index 0.
 *
 * @return	a datastore markup string which resolves to the datastore field that this object is bound to, in the format:
 *			<DataStoreTag:DataFieldTag>
 */
native final virtual function string GetDataStoreBinding( optional int BindingIndex=INDEX_NONE ) const;

/**
 * Resolves this subscriber's data store binding and updates the subscriber with the current value from the data store.
 *
 * @return	TRUE if this subscriber successfully resolved and applied the updated value.
 */
native final virtual function bool RefreshSubscriberValue( optional int BindingIndex=INDEX_NONE );

/**
 * Handler for the UIDataStore.OnDataStoreValueUpdated delegate.  Used by data stores to indicate that some data provided by the data
 * has changed.  Subscribers should use this function to refresh any data store values being displayed with the updated value.
 * notify subscribers when they should refresh their values from this data store.
 *
 * @param	SourceDataStore		the data store that generated the refresh notification; useful for subscribers with multiple data store
 *								bindings, to tell which data store sent the notification.
 * @param	PropertyTag			the tag associated with the data field that was updated; Subscribers can use this tag to determine whether
 *								there is any need to refresh their data values.
 * @param	SourceProvider		for data stores which contain nested providers, the provider that contains the data which changed.
 * @param	ArrayIndex			for collection fields, indicates which element was changed.  value of INDEX_NONE indicates not an array
 *								or that the entire array was updated.
 */
native final virtual function NotifyDataStoreValueUpdated( UIDataStore SourceDataStore, bool bValuesInvalidated, name PropertyTag, UIDataProvider SourceProvider, int ArrayIndex );

/**
 * Retrieves the list of data stores bound by this subscriber.
 *
 * @param	out_BoundDataStores		receives the array of data stores that subscriber is bound to.
 */
native final virtual function GetBoundDataStores( out array<UIDataStore> out_BoundDataStores );

/**
 * Notifies this subscriber to unbind itself from all bound data stores
 */
native final function ClearBoundDataStores();

/**
 * Resolves this subscriber's data store binding and publishes this subscriber's value to the appropriate data store.
 *
 * @param	out_BoundDataStores	contains the array of data stores that widgets have saved values to.  Each widget that
 *								implements this method should add its resolved data store to this array after data values have been
 *								published.  Once SaveSubscriberValue has been called on all widgets in a scene, OnCommit will be called
 *								on all data stores in this array.
 * @param	BindingIndex		optional parameter for indicating which data store binding is being requested for those
 *								objects which have multiple data store bindings.  How this parameter is used is up to the
 *								class which implements this interface, but typically the "primary" data store will be index 0.
 *
 * @return	TRUE if the value was successfully published to the data store.
 */
native virtual function bool SaveSubscriberValue( out array<UIDataStore> out_BoundDataStores, optional int BindingIndex=INDEX_NONE );

/**
 * Changed the checked state of this checkbox and activates a checked event.
 *
 * @param	bShouldBeChecked	TRUE to turn the checkbox on, FALSE to turn it off
 * @param	PlayerIndex			the index of the player that generated the call to SetValue; used as the PlayerIndex when activating
 *								UIEvents; if not specified, the value of GetBestPlayerIndex() is used instead.
 */
native function SetValue( bool bShouldBeChecked, optional int PlayerIndex=INDEX_NONE );


/* === Kismet action handlers === */
final function OnSetBoolValue( UIAction_SetBoolValue Action )
{
	SetValue(Action.bNewValue);
}

defaultproperties
{
   CheckedCue="CheckboxChecked"
   UncheckedCue="CheckboxUnchecked"
   ValueDataSource=
   Begin Object Class=UIComp_DrawImage Name=CheckedImageTemplate ObjName=CheckedImageTemplate Archetype=UIComp_DrawImage'Engine.Default__UIComp_DrawImage'
      StyleResolverTag="Check Style"
      ImageStyle=(DefaultStyleTag="DefaultCheckbox")
      Name="CheckedImageTemplate"
      ObjectArchetype=UIComp_DrawImage'Engine.Default__UIComp_DrawImage'
   End Object
   CheckedImageComponent=CheckedImageTemplate
   Begin Object Class=UIComp_DrawImage Name=BackgroundImageTemplate ObjName=BackgroundImageTemplate Archetype=UIComp_DrawImage'Engine.Default__UIButton:BackgroundImageTemplate'
      ObjectArchetype=UIComp_DrawImage'Engine.Default__UIButton:BackgroundImageTemplate'
   End Object
   BackgroundImageComponent=BackgroundImageTemplate
   ClickedCue=
   Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIButton:WidgetEventComponent'
      ObjectArchetype=UIComp_Event'Engine.Default__UIButton:WidgetEventComponent'
   End Object
   EventProvider=WidgetEventComponent
   Name="Default__UICheckbox"
   ObjectArchetype=UIButton'Engine.Default__UIButton'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:10.000 - Creation time: sk 18-3-2018 10:01:16.498 - Created with UnCodeX