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Engine.UICheckbox

Extends
UIButton
Modifiers
native ( inherit ) implements ( UIDataStorePublisher )

A button that has two (and possibly three, in the future) state - checked and unchecked. @todo - implement support for 3 check states (checked, unchecked, partially checked) @todo - implement data store binding Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIScreenObject
      |   
      +-- Engine.UIObject
         |   
         +-- Engine.UIButton
            |   
            +-- Engine.UICheckbox

Direct Known Subclasses:

UTUICollectionCheckBox

Constants Summary
Inherited Contants from Engine.UIObject
CONTEXTMENU_BINDING_INDEX, FIRST_DEFAULT_DATABINDING_INDEX, TOOLTIP_BINDING_INDEX

Variables Summary
Data
UIDataStoreBindingValueDataSource
Image
UIComp_DrawImageCheckedImageComponent
Sound
nameCheckedCue
nameUncheckedCue
Value
boolbIsChecked
Inherited Variables from Engine.UIButton
BackgroundImageComponent, ClickedCue
Inherited Variables from Engine.UIObject
AnimationParent, AnimationPosition, AnimStack, bDebugShowBounds, bEnableActiveCursorUpdates, bSupportsPrimaryStyle, ContextMenuData, DebugBoundsColor, DockTargets, NavigationTargets, Owner, OwnerScene, PrimaryStyle, PrivateFlags, RenderBoundsVertices[EUIWidgetFace.UIFACE_MAX], RenderBounds[EUIWidgetFace.UIFACE_MAX], RenderOffset, Rotation, StyleSubscribers, TabIndex, ToolTip, WidgetID, WidgetTag

Functions Summary
function ClearBoundDataStores ()
function GetBoundDataStores (out array<UIDataStore> out_BoundDataStores)
functionstring GetDataStoreBinding (optional int BindingIndex=INDEX_NONE ) con)
functionbool IsChecked ()))
function NotifyDataStoreValueUpdated (UIDataStore SourceDataStore, bool bValuesInvalidated, name PropertyTag, UIDataProvider SourceProvider, int ArrayIndex)
function OnSetBoolValue (UIAction_SetBoolValue Action ))
functionbool RefreshSubscriberValue (optional int BindingIndex=INDEX_NONE)
functionbool SaveSubscriberValue (out array<UIDataStore> out_BoundDataStores, optional int BindingIndex=INDEX_NONE)
function SetCheckImage (Surface NewImage ))
function SetDataStoreBinding (string MarkupText, optional int BindingIndex=INDEX_NONE)
function SetValue (bool bShouldBeChecked, optional int PlayerIndex=INDEX_NONE)
Inherited Functions from Engine.UIButton
SetImage
Inherited Functions from Engine.UIObject
AddStyleSubscriber, AnimSetBottom, AnimSetColor, AnimSetLeft, AnimSetOpacity, AnimSetPosition, AnimSetRelPosition, AnimSetRight, AnimSetRotation, AnimSetScale, AnimSetTop, AnimSetVisibility, CanAcceptFocus, ClearDefaultDataBinding, ClearUIAnimation, FindStyleSubscriberIndex, FindStyleSubscriberIndexById, GenerateSceneDataStoreMarkup, GenerateTransformMatrix, GetAnchorPosition, GetDefaultDataBinding, GetDefaultDataStores, GetOwner, GetParent, GetPositionExtent, GetPositionExtents, GetRotationMatrix, GetScene, GetToolTipValue, HasTransform, IsContainedBy, IsDockedTo, IsPrivateBehaviorSet, LogRenderBounds, NeedsActiveCursorUpdates, NotifyValueChanged, OnSetDatastoreBinding, PlayUIAnimation, RemoveStyleSubscriber, ResolveDefaultDataBinding, ResolveStyles, RotateWidget, SetActiveCursorUpdate, SetAnchorPosition, SetDefaultDataBinding, SetDockPadding, SetDockParameters, SetDockTarget, SetForcedNavigationTarget, SetNavigationTarget, SetPrivateBehavior, SetWidgetStyleByName, StopUIAnimation, TickAnim, UIAnimEnd, UpdateRotationMatrix


Variables Detail

Data

ValueDataSource Source code

var(Data) private UIDataStoreBinding ValueDataSource;
the data store that this checkbox retrieves its value from

Image

CheckedImageComponent Source code

var(Image) editinline const noclear UIComp_DrawImage CheckedImageComponent;
Component for rendering the button background image

Sound

CheckedCue Source code

var(Sound) name CheckedCue;
this sound is played when this widget is checked

UncheckedCue Source code

var(Sound) name UncheckedCue;
this sound is played when this widget is unchecked

Value

bIsChecked Source code

var(Value) private bool bIsChecked;
Controls whether this button is considered checked. When bIsChecked is TRUE, CheckedImage will be rendered over the button background image, using the current style.


Functions Detail

ClearBoundDataStores Source code

native final function ClearBoundDataStores ( )
Notifies this subscriber to unbind itself from all bound data stores

GetBoundDataStores Source code

native final virtual function GetBoundDataStores ( out array<UIDataStore> out_BoundDataStores )
Retrieves the list of data stores bound by this subscriber.
@param out_BoundDataStores receives the array of data stores that subscriber is bound to.

GetDataStoreBinding Source code

native final virtual const function string GetDataStoreBinding ( optional int BindingIndex=INDEX_NONE ) con )
Retrieves the markup string corresponding to the data store that this object is bound to.
@param BindingIndex optional parameter for indicating which data store binding is being requested for those objects which have multiple data store bindings. How this parameter is used is up to the class which implements this interface, but typically the "primary" data store will be index 0.
@return a datastore markup string which resolves to the datastore field that this object is bound to, in the format:

IsChecked Source code

final function bool IsChecked ( ) )
Returns TRUE if this button is in the checked state, FALSE if in the

NotifyDataStoreValueUpdated Source code

native final virtual function NotifyDataStoreValueUpdated ( UIDataStore SourceDataStore, bool bValuesInvalidated, name PropertyTag, UIDataProvider SourceProvider, int ArrayIndex )
Handler for the UIDataStore.OnDataStoreValueUpdated delegate. Used by data stores to indicate that some data provided by the data has changed. Subscribers should use this function to refresh any data store values being displayed with the updated value. notify subscribers when they should refresh their values from this data store.
@param SourceDataStore the data store that generated the refresh notification; useful for subscribers with multiple data store bindings, to tell which data store sent the notification.
@param PropertyTag the tag associated with the data field that was updated; Subscribers can use this tag to determine whether there is any need to refresh their data values.
@param SourceProvider for data stores which contain nested providers, the provider that contains the data which changed.
@param ArrayIndex for collection fields, indicates which element was changed. value of INDEX_NONE indicates not an array or that the entire array was updated.

OnSetBoolValue Source code

final function OnSetBoolValue ( UIAction_SetBoolValue Action ) )

RefreshSubscriberValue Source code

native final virtual function bool RefreshSubscriberValue ( optional int BindingIndex=INDEX_NONE )
Resolves this subscriber's data store binding and updates the subscriber with the current value from the data store.
@return TRUE if this subscriber successfully resolved and applied the updated value.

SaveSubscriberValue Source code

native virtual function bool SaveSubscriberValue ( out array<UIDataStore> out_BoundDataStores, optional int BindingIndex=INDEX_NONE )
Resolves this subscriber's data store binding and publishes this subscriber's value to the appropriate data store.
@param out_BoundDataStores contains the array of data stores that widgets have saved values to. Each widget that implements this method should add its resolved data store to this array after data values have been published. Once SaveSubscriberValue has been called on all widgets in a scene, OnCommit will be called on all data stores in this array.
@param BindingIndex optional parameter for indicating which data store binding is being requested for those objects which have multiple data store bindings. How this parameter is used is up to the class which implements this interface, but typically the "primary" data store will be index 0.
@return TRUE if the value was successfully published to the data store.

SetCheckImage Source code

final function SetCheckImage ( Surface NewImage ) )
Changes the checked image for this checkbox, creating the wrapper UITexture if necessary.
@param NewImage the new surface to use for this UIImage

SetDataStoreBinding Source code

native final virtual function SetDataStoreBinding ( string MarkupText, optional int BindingIndex=INDEX_NONE )
Sets the data store binding for this object to the text specified.
@param MarkupText a markup string which resolves to data exposed by a data store. The expected format is:
@param BindingIndex optional parameter for indicating which data store binding is being requested for those objects which have multiple data store bindings. How this parameter is used is up to the class which implements this interface, but typically the "primary" data store will be index 0.

SetValue Source code

native function SetValue ( bool bShouldBeChecked, optional int PlayerIndex=INDEX_NONE )
Changed the checked state of this checkbox and activates a checked event.
@param bShouldBeChecked TRUE to turn the checkbox on, FALSE to turn it off
@param PlayerIndex the index of the player that generated the call to SetValue; used as the PlayerIndex when activating UIEvents; if not specified, the value of GetBestPlayerIndex() is used instead.


Defaultproperties

defaultproperties
{
   CheckedCue="CheckboxChecked"
   UncheckedCue="CheckboxUnchecked"
   ValueDataSource=
   Begin Object Class=UIComp_DrawImage Name=CheckedImageTemplate ObjName=CheckedImageTemplate Archetype=UIComp_DrawImage'Engine.Default__UIComp_DrawImage'
      StyleResolverTag="Check Style"
      ImageStyle=(DefaultStyleTag="DefaultCheckbox")
      Name="CheckedImageTemplate"
      ObjectArchetype=UIComp_DrawImage'Engine.Default__UIComp_DrawImage'
   End Object
   CheckedImageComponent=CheckedImageTemplate
   Begin Object Class=UIComp_DrawImage Name=BackgroundImageTemplate ObjName=BackgroundImageTemplate Archetype=UIComp_DrawImage'Engine.Default__UIButton:BackgroundImageTemplate'
      ObjectArchetype=UIComp_DrawImage'Engine.Default__UIButton:BackgroundImageTemplate'
   End Object
   BackgroundImageComponent=BackgroundImageTemplate
   ClickedCue=
   Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIButton:WidgetEventComponent'
      ObjectArchetype=UIComp_Event'Engine.Default__UIButton:WidgetEventComponent'
   End Object
   EventProvider=WidgetEventComponent
   Name="Default__UICheckbox"
   ObjectArchetype=UIButton'Engine.Default__UIButton'
}

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Creation time: sk 18-3-2018 10:00:46.322 - Created with UnCodeX