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/** * This component handles rendering UIStrings for widgets. It is responsible for managing any * formatting data that is specific to each widget instance (thus inappropriate for storage in UIStyles). * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UIComp_DrawString extends UIComp_DrawComponents native(UIPrivate) HideCategories(Object) editinlinenew implements(UIStyleResolver); /** * The subscriber that owns this component. If set, will be added to the refresh delegates for any data stores * resolved in the string contained by this component. */ var transient UIDataStoreSubscriber SubscriberOwner; /** * The tag used to fulfill the UIStyleResolver interface's GetStyleResolverTag method. Value should be set by the owning widget. */ var name StyleResolverTag; /** * The UIString that will render the text. Created at runtime when this component is initialized. */ var private transient UIString ValueString; /** the class to use for creating the ValueString */ var const transient class<UIString> StringClass; /** * Controls whether the owning widget will be automatically resized to display this string's value. */ var(Presentation) AutoSizeData AutoSizeParameters[EUIOrientation.UIORIENT_MAX]<ToolTip=Controls how this string should be auto-sized>; /** * Specifies how much of the available bounding region should be available for rendering the string in. */ var(Presentation) private UIRenderingSubregion ClampRegion[EUIOrientation.UIORIENT_MAX]; /** * Contains values for customizing and overriding rendering and formatting values designated by this component's style. */ var(StyleOverride) UITextStyleOverride TextStyleCustomization<ToolTip=Customizes and overrides the style properties for this string instance>; //@todo ronp - do we also need a UIImageStyleOverride for use by any inline images in the string...? /** * The style to use for rendering this component's string. If the style is invalid, the component will use the owning * widget's PrimaryStyle, if possible. */ var private UIStyleReference StringStyle; /** whether the UIString should process markup */ var(Data) bool bIgnoreMarkup<ToolTip=Indicates that this string should not process markup text; useful for labels which must display special characters normally used for markup>; /** Used for debugging strings - causes RefreshValue to be called */ var(Debug) transient bool bRefreshString<ToolTip=Click this control to force the string to be completely reformatted; useful if your string isn't being formatted correctly>; /** set to indicate that this label needs to recalculate the extents for its string */ var transient bool bReapplyFormatting; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** * Changes the value of the text at runtime. * * @param NewText the new text that should be displayed */ native final virtual function SetValue( string NewText ); /** * Retrieve the value of the string. * * @param bReturnProcessedText Determines whether the processed or raw version of the value string is returned. * The raw value will contain any markup; the processed string will be text only. * Any image tokens are converted to their text counterpart. * * @return the complete text value contained by the UIString, in either the processed or unprocessed state. */ native final virtual function string GetValue( optional bool bReturnProcessedText=true ) const; /** * Clears and regenerates all nodes in the string by reparsing the source string. */ native final function RefreshValue(); /** * Returns TRUE if a subregion clamp is enabled for the specified orientation. * * @param Orientation the orientation to check * * @return TRUE if a subregion is enabled for the specified orientation */ native final function bool IsSubregionEnabled( EUIOrientation Orientation ) const; /** * Returns the size of the clamped subregion for a single orientation. * * @param Orientation the orientation to retrieve the subregion size for * @param OutputType indicates how the result should be formatted. * * @return the size of the clamp subregion for the specified orientation, formatted according to the value of OutputType. */ native final function float GetSubregionSize( EUIOrientation Orientation, EUIExtentEvalType OutputType=UIEXTENTEVAL_Pixels ) const; /** * Returns the offset of the clamped subregion for a single orientation. * * @param Orientation the orientation to retrieve the subregion offset for * @param OutputType indicates how the result should be formatted. * * @return the offset of the clamp subregion for the specified orientation, relative to the widget's bounding region and * formatted according to the value of OutputType. */ native final function float GetSubregionOffset( EUIOrientation Orientation, EUIExtentEvalType OutputType=UIEXTENTEVAL_Pixels ) const; /** * Returns the alignment of the clamped subregion for a single orientation. * * @param Orientation the orientation to retrieve the subregion alignment for * * @return the alignment of the clamp subregion for the specified orientation. */ native final function EUIAlignment GetSubregionAlignment( EUIOrientation Orientation ) const; /** * Changes the value of bSubregionEnabled for the specified orientation. * * @param Orientation the orientation to enable/disable * @param bShouldEnable whether specifying a subregion should be allowed */ native final function EnableSubregion( EUIOrientation Orientation, optional bool bShouldEnable = true ); /** * Changes the size of the clamped subregion for the specified orientation. * * @param Orientation the orientation to update * @param NewValue the new size for the subregion. * @param EvalType indicates how NewValue should be intepreted */ native final function SetSubregionSize( EUIOrientation Orientation, float NewValue, EUIExtentEvalType EvalType ); /** * Changes the offset of the clamped subregion for the specified orientation. * * @param Orientation the orientation to update * @param NewValue the new offset to use * @param EvalType indicates how NewValue should be intepreted */ native final function SetSubregionOffset( EUIOrientation Orientation, float NewValue, EUIExtentEvalType EvalType ); /** * Changes the alignment of the clamped subregion for the specified orientation. * * @param Orientation the orientation to update * @param NewValue the new alignment to use */ native final function SetSubregionAlignment( EUIOrientation Orientation, EUIAlignment NewValue ); /** * Enables font color customization and changes the component's override color to the value specified. * * @param NewColor the color to use for rendering this component's string */ native final function SetColor( LinearColor NewColor ); /** * Enables a custom opacity and changes the component's override opacity to the value specified. * * @param NewOpacity the alpha to use for rendering this component's string */ native final function SetOpacity(float NewOpacity); /** * Enables custom padding and changes the component's override padding to the value specified. * * @param HorizontalPadding new horizontal padding value to use (assuming a screen height of DEFAULT_SIZE_Y); * will be scaled based on actual resolution. Specify -1 to indicate that HorizontalPadding * should not be changed (useful when changing only the vertical padding) * @param HorizontalPadding new vertical padding value to use (assuming a screen height of DEFAULT_SIZE_Y); * will be scaled based on actual resolution. Specify -1 to indicate that VerticalPadding * should not be changed (useful when changing only the horizontal padding) */ native final function SetPadding( float HorizontalPadding, float VerticalPadding ); /** * Enables font customization and changes the component's override font to the value specified. * * @param NewFont the font to use for rendering this component's text */ native final function SetFont( Font NewFont ); /** * Enables text attribute customization and changes the component's override attributes to the value specified. * * @param NewAttributes the attributes to use for rendering this component's text */ native final function SetAttributes( UITextAttributes NewAttributes ); /** * Enables text alignment customization and sets the component's custom alignment value to the value specified. * * @param Orientation indicates which orientation to modify * @param NewAlignment the new alignment to use for rendering this component's text */ native final function SetAlignment( EUIOrientation Orientation, EUIAlignment NewAlignment ); /** * Enables clip mode customization and sets the component's custom clip mode value to the value specified. * * @param NewClipMode the new wrapping mode for this string. */ native final function SetWrapMode( ETextClipMode NewClipMode ); /** * Enables clip alignment customization and sets the component's custom clip alignment value to the value specified. * * @param NewClipAlignment the new clip alignment to use mode for this string. */ native final function SetClipAlignment( EUIAlignment NewClipAlignment ); /** * Enables autoscale customization and changes the component's override autoscalemode to the value specified. * * @param NewAutoScaleMode the autoscale mode to use for formatting this component's text * @param NewMinScaleValue the minimum scaling value to apply to the text. if not specified (or a negative value * is specified), the min scaling value will not be changed. */ native final function SetAutoScaling( ETextAutoScaleMode NewAutoScaleMode, optional float NewMinScaleValue=-1.f ); /** * Enables text scale customization and sets the component's custom scale value to the value specified. * * @param Orientation indicates which orientation to modify * @param NewScale the new scale to use for rendering this component's text */ native final function SetScale( EUIOrientation Orientation, float NewScale ); /** * Enables customization of the spacing adjustment between characters and lines of text * * @param Orientation indicates which orientation to modify * @param NewSpacingAdjust the new spacing adjust (in pixels) for rendering this component's text */ native final function SetSpacingAdjust( EUIOrientation Orientation, float NewSpacingAdjust ); /** * Disables font color customization allowing the string to use the values from the applied style. */ native final function DisableCustomColor(); /** * Disables the custom opacity level for this comp */ native final function DisableCustomOpacity(); /** * Disables the custom padding for this component. */ native final function DisableCustomPadding(); /** * Disables font customization allowing the string to use the values from the applied style. */ native final function DisableCustomFont(); /** * Disables text attribute customization allowing the string to use the values from the applied style. */ native final function DisableCustomAttributes(); /** * Disables text alignment customization allowing the string to use the values from the applied style. */ native final function DisableCustomAlignment(); /** * Disables text clip mode customization allowing the string to use the values from the applied style. */ native final function DisableCustomClipMode(); /** * Disables clip alignment customization allowing the string to use the values from the applied style. */ native final function DisableCustomClipAlignment(); /** * Disables text autoscale mode customization, allowing the string to use the values from the applied style. */ native final function DisableCustomAutoScaling(); /** * Disables text scale customization allowing the string to use the values from the applied style. */ native final function DisableCustomScale(); /** * Disables customization of spacing adjustment between characters and lines of text from the applied style. */ native final function DisableCustomSpacingAdjust(); /** * Wrapper for quickly grabbing the current wrap mode for this component. */ native final function ETextClipMode GetWrapMode() const; /** * Returns the combo style data being used by this string rendering component. If the component's StringStyle is not set, the style data * will be pulled from the owning widget's PrimaryStyle, if possible. * * @param DesiredMenuState the menu state for the style data to retrieve; if not specified, uses the owning widget's current menu state. * * @return the combo style data used to render this component's string for the specified menu state. * * @note: noexport because we the native version is also handles optionally resolving the string style data from the active skin, so it * takes a few more parameters. */ native final noexport function UIStyle_Combo GetAppliedStringStyle( optional UIState DesiredMenuState ); /** * Gets the style data that will be used when rendering this component's string, including all style overrides or customizations enabled for this instance. * * @param FinalStyleData will be filled in with the style and formatting values that will be applied to this component's string * * @return TRUE if the input value was filled in; FALSE if the component's style is still invalid or couldn't set the output value for any reason. */ native final function bool GetFinalStringStyle( out UICombinedStyleData FinalStyleData ); /* === UIStyleResolver interface === */ /** * Returns the tag assigned to this UIStyleResolver by the owning widget */ native final virtual function name GetStyleResolverTag(); /** * Changes the tag assigned to the UIStyleResolver to the specified value. * * @return TRUE if the name was changed successfully; FALSE otherwise. */ native final virtual function bool SetStyleResolverTag( name NewResolverTag ); /** * Resolves the combo style for this string rendering component. * * @param ActiveSkin the skin the use for resolving the style reference. * @param bClearExistingValue if TRUE, style references will be invalidated first. * @param CurrentMenuState the menu state to use for resolving the style data; if not specified, uses the current * menu state of the owning widget. * @param StyleProperty if specified, only the style reference corresponding to the specified property * will be resolved; otherwise, all style references will be resolved. */ native final function virtual bool NotifyResolveStyle( UISkin ActiveSkin, bool bClearExistingValue, optional UIState CurrentMenuState, const optional name StylePropertyName ); /* === Unrealscript === */ /** * Changes the minimum and maximum auto-size values for this string. * * @param Orientation the orientation to enable/disable * @param MinValue the minimum size that auto-sizing should resize to (specify 0 to disable) * @param MaxValue the maximum size that auto-sizing should resize to (specify 0 to disable) * @param MinScaleType the scale type for the minimum value * @param MaxScaleType the scale type for the maximum value */ native final function SetAutoSizeExtent( EUIOrientation Orientation, float MinValue, float MaxValue, EUIExtentEvalType MinScaleType, EUIExtentEvalType MaxScaleType ); /** * Returns TRUE if autosizing is enabled for the specified orientation. * * @param Orientation the orientation to check * * @return TRUE if auto-sizing is enabled for the specified orientation */ final function bool IsAutoSizeEnabled( EUIOrientation Orientation ) { return AutoSizeParameters[Orientation].bAutoSizeEnabled; } /** * Changes the value of bAutoSizeEnabled for the specified orientation. * * @param Orientation the orientation to enable/disable * @param bShouldEnable whether autosizing should be enabled */ final event EnableAutoSizing( EUIOrientation Orientation, bool bShouldEnable=true ) { local bool bNeedsReformatting; bNeedsReformatting = IsAutoSizeEnabled(Orientation) != bShouldEnable; AutoSizeParameters[Orientation].bAutoSizeEnabled = bShouldEnable; bReapplyFormatting = bReapplyFormatting || bNeedsReformatting; if ( bReapplyFormatting ) { RequestSceneUpdate(false, true); } } final event SetAutoSizePadding( EUIOrientation Orientation, float NearValue, float FarValue, EUIExtentEvalType NearScaleType, EUIExtentEvalType FarScaleType ) { local bool bNeedsReformatting; bNeedsReformatting = AutoSizeParameters[Orientation].Padding.Value[0] != NearValue || AutoSizeParameters[Orientation].Padding.Value[1] != FarValue || AutoSizeParameters[Orientation].Padding.EvalType[0] != NearScaleType || AutoSizeParameters[Orientation].Padding.EvalType[1] != FarScaleType; AutoSizeParameters[Orientation].Padding.Value[0] = NearValue; AutoSizeParameters[Orientation].Padding.Value[1] = FarValue; AutoSizeParameters[Orientation].Padding.EvalType[0] = NearScaleType; AutoSizeParameters[Orientation].Padding.EvalType[1] = FarScaleType; bReapplyFormatting = bReapplyFormatting || bNeedsReformatting; if ( bReapplyFormatting ) { RequestSceneUpdate(false, true); } } defaultproperties { StyleResolverTag="String Style" ClampRegion(0)=(ClampRegionSize=(Value=1.000000,ScaleType=UIEXTENTEVAL_PercentSelf),ClampRegionOffset=(ScaleType=UIEXTENTEVAL_PercentSelf),ClampRegionAlignment=UIALIGN_Default) ClampRegion(1)=(ClampRegionSize=(Value=1.000000,ScaleType=UIEXTENTEVAL_PercentSelf,Orientation=UIORIENT_Vertical),ClampRegionOffset=(ScaleType=UIEXTENTEVAL_PercentSelf,Orientation=UIORIENT_Vertical),ClampRegionAlignment=UIALIGN_Default) TextStyleCustomization=(AutoScaling=(MinScale=0.600000),DrawScale[0]=1.000000,DrawScale[1]=1.000000,DrawColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Opacity=1.000000) StringStyle=(DefaultStyleTag="DefaultComboStyle",RequiredStyleClass=Class'Engine.UIStyle_Combo') Name="Default__UIComp_DrawString" ObjectArchetype=UIComp_DrawComponents'Engine.Default__UIComp_DrawComponents' } |
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