Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.UIEvent_ListIndexChanged


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
/**
 * This event is activated when the index of a UIList is changed.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 *
 * @note: native because C++ code activates this event
 */
class UIEvent_ListIndexChanged extends UIEvent_ValueChanged
	native(inherit);

/** the index of the UIList before this event was called */
var	transient	int		PreviousIndex;

/** the index that the UIList changed to */
var	transient	int		CurrentIndex;

/**
 * Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
 *
 * @param	TargetObject	the widget that this SequenceObject would be attached to.
 *
 * @return	TRUE if this sequence object should be available for use in the UI kismet editor
 */
event bool IsValidUISequenceObject( optional UIScreenObject TargetObject )
{
	return TargetObject == None || UIList(TargetObject) != None || TargetObject.ContainsChildOfClass(class'UIList');
}

defaultproperties
{
   VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Old Index",PropertyName="PreviousIndex",bWriteable=True,MinVars=1,MaxVars=255)
   VariableLinks(4)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="New Index",PropertyName="CurrentIndex",bWriteable=True,MinVars=1,MaxVars=255)
   ObjName="List Index Changed"
   Name="Default__UIEvent_ListIndexChanged"
   ObjectArchetype=UIEvent_ValueChanged'Engine.Default__UIEvent_ValueChanged'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:14.000 - Creation time: sk 18-3-2018 10:01:17.110 - Created with UnCodeX