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/** * This event is activated when the index of a UIList is changed. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * @note: native because C++ code activates this event */ class UIEvent_ListIndexChanged extends UIEvent_ValueChanged native(inherit); /** the index of the UIList before this event was called */ var transient int PreviousIndex; /** the index that the UIList changed to */ var transient int CurrentIndex; /** * Determines whether this class should be displayed in the list of available ops in the UI's kismet editor. * * @param TargetObject the widget that this SequenceObject would be attached to. * * @return TRUE if this sequence object should be available for use in the UI kismet editor */ event bool IsValidUISequenceObject( optional UIScreenObject TargetObject ) { return TargetObject == None || UIList(TargetObject) != None || TargetObject.ContainsChildOfClass(class'UIList'); } defaultproperties { VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Old Index",PropertyName="PreviousIndex",bWriteable=True,MinVars=1,MaxVars=255) VariableLinks(4)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="New Index",PropertyName="CurrentIndex",bWriteable=True,MinVars=1,MaxVars=255) ObjName="List Index Changed" Name="Default__UIEvent_ListIndexChanged" ObjectArchetype=UIEvent_ValueChanged'Engine.Default__UIEvent_ValueChanged' } |
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