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/** * A simple widget for displaying text in the UI. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UILabel extends UIObject native(UIPrivate) implements(UIDataStoreSubscriber,UIStringRenderer); /** the text that will be rendered by this label */ var(Data) private UIDataStoreBinding DataSource; /** Renders the text displayed by this label */ var(Data) editinline const noclear UIComp_DrawString StringRenderComponent; /** Optional component for rendering a background image for this UILabel */ var(Image) editinline const UIComp_DrawImage LabelBackground; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** * Change the value of this label at runtime. * * @param NewText the new text that should be displayed in the label */ native final function SetValue( string NewText ); /** UIStringRenderer interface */ /** * Sets the text alignment for the string that the widget is rendering. * * @param Horizontal Horizontal alignment to use for text, UIALIGN_MAX means no change. * @param Vertical Vertical alignment to use for text, UIALIGN_MAX means no change. */ native final virtual function SetTextAlignment(EUIAlignment Horizontal, EUIAlignment Vertical); /** UIDataSourceSubscriber interface */ /** * Sets the data store binding for this object to the text specified. * * @param MarkupText a markup string which resolves to data exposed by a data store. The expected format is: * <DataStoreTag:DataFieldTag> * @param BindingIndex optional parameter for indicating which data store binding is being requested for those * objects which have multiple data store bindings. How this parameter is used is up to the * class which implements this interface, but typically the "primary" data store will be index 0. */ native final virtual function SetDataStoreBinding( string MarkupText, optional int BindingIndex=INDEX_NONE ); /** * Retrieves the markup string corresponding to the data store that this object is bound to. * * @param BindingIndex optional parameter for indicating which data store binding is being requested for those * objects which have multiple data store bindings. How this parameter is used is up to the * class which implements this interface, but typically the "primary" data store will be index 0. * * @return a datastore markup string which resolves to the datastore field that this object is bound to, in the format: * <DataStoreTag:DataFieldTag> */ native final virtual function string GetDataStoreBinding( optional int BindingIndex=INDEX_NONE ) const; /** * Resolves this subscriber's data store binding and updates the subscriber with the current value from the data store. * * @return TRUE if this subscriber successfully resolved and applied the updated value. */ native final virtual function bool RefreshSubscriberValue( optional int BindingIndex=INDEX_NONE ); /** * Handler for the UIDataStore.OnDataStoreValueUpdated delegate. Used by data stores to indicate that some data provided by the data * has changed. Subscribers should use this function to refresh any data store values being displayed with the updated value. * notify subscribers when they should refresh their values from this data store. * * @param SourceDataStore the data store that generated the refresh notification; useful for subscribers with multiple data store * bindings, to tell which data store sent the notification. * @param PropertyTag the tag associated with the data field that was updated; Subscribers can use this tag to determine whether * there is any need to refresh their data values. * @param SourceProvider for data stores which contain nested providers, the provider that contains the data which changed. * @param ArrayIndex for collection fields, indicates which element was changed. value of INDEX_NONE indicates not an array * or that the entire array was updated. */ native final virtual function NotifyDataStoreValueUpdated( UIDataStore SourceDataStore, bool bValuesInvalidated, name PropertyTag, UIDataProvider SourceProvider, int ArrayIndex ); /** * Retrieves the list of data stores bound by this subscriber. * * @param out_BoundDataStores receives the array of data stores that subscriber is bound to. */ native final virtual function GetBoundDataStores( out array<UIDataStore> out_BoundDataStores ); /** * Notifies this subscriber to unbind itself from all bound data stores */ native final function ClearBoundDataStores(); /** === Unrealscript === */ final function SetArrayValue( array<string> ValueArray ) { local string Str; JoinArray(ValueArray, Str, "\n", false); SetValue(Str); } /** * Retrieve the value of this label */ function string GetValue() { return StringRenderComponent.GetValue(); } /** * Changes whether this label's string should process markup * * @param bShouldIgnoreMarkup if TRUE, markup will not be processed by this label's string * * @note: does not update any existing text contained by the label. */ final function IgnoreMarkup( bool bShouldIgnoreMarkup ) { StringRenderComponent.bIgnoreMarkup = bShouldIgnoreMarkup; } /** === Kismet Action Handlers === */ function OnSetLabelText( UIAction_SetLabelText Action ) { SetValue(Action.NewText); } /** * Handler for GetTextValue action. */ function OnGetTextValue( UIAction_GetTextValue Action ) { Action.StringValue = GetValue(); } defaultproperties { DataSource=(MarkupString="Initial Label Text") Begin Object Class=UIComp_DrawString Name=LabelStringRenderer ObjName=LabelStringRenderer Archetype=UIComp_DrawString'Engine.Default__UIComp_DrawString' Name="LabelStringRenderer" ObjectArchetype=UIComp_DrawString'Engine.Default__UIComp_DrawString' End Object StringRenderComponent=LabelStringRenderer PrimaryStyle=(RequiredStyleClass=Class'Engine.UIStyle_Combo') bSupportsPrimaryStyle=False Position=(Value[2]=100.000000,Value[3]=40.000000,ScaleType[2]=EVALPOS_PixelOwner,ScaleType[3]=EVALPOS_PixelOwner) Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIObject:WidgetEventComponent' ObjectArchetype=UIComp_Event'Engine.Default__UIObject:WidgetEventComponent' End Object EventProvider=WidgetEventComponent Name="Default__UILabel" ObjectArchetype=UIObject'Engine.Default__UIObject' } |
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