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Engine.UILabelButton


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/**
 * This UIButton displays a label on the button.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UILabelButton extends UIButton
	native(inherit)
	implements(UIDataStorePublisher);

/** the text that will be rendered by this label */
var(Data)	private						UIDataStoreBinding		CaptionDataSource;

/** Renders the caption for this button */
var(Data)	editinline	const noclear	UIComp_DrawString		StringRenderComponent;

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/* === Natives === */

/**
 * Sets the caption for this button.
 *
 * @param	NewText			the new caption for the button
 */
native function SetCaption( string NewText );

/* === Unrealscript === */

/**
 * Retrieves the caption for this button.
 */
final event string GetCaption()
{
	return StringRenderComponent.GetValue();
}


/** === Kismet Action Handlers === */
function OnSetLabelText( UIAction_SetLabelText Action )
{
	SetCaption(Action.NewText);
}

/**
 * Handler for GetTextValue action.
 */
function OnGetTextValue( UIAction_GetTextValue Action )
{
	Action.StringValue = GetCaption();
}

/** UIStringRenderer interface */

/**
 * Sets the text alignment for the string that the widget is rendering.
 *
 * @param	Horizontal		Horizontal alignment to use for text, UIALIGN_MAX means no change.
 * @param	Vertical		Vertical alignment to use for text, UIALIGN_MAX means no change.
 */
native final virtual function SetTextAlignment(EUIAlignment Horizontal, EUIAlignment Vertical);

/** UIDataSourceSubscriber interface */
/**
 * Sets the data store binding for this object to the text specified.
 *
 * @param	MarkupText			a markup string which resolves to data exposed by a data store.  The expected format is:
 *								<DataStoreTag:DataFieldTag>
 * @param	BindingIndex		optional parameter for indicating which data store binding is being requested for those
 *								objects which have multiple data store bindings.  How this parameter is used is up to the
 *								class which implements this interface, but typically the "primary" data store will be index 0.
 */
native final virtual function SetDataStoreBinding( string MarkupText, optional int BindingIndex=INDEX_NONE );

/**
 * Retrieves the markup string corresponding to the data store that this object is bound to.
 *
 * @param	BindingIndex		optional parameter for indicating which data store binding is being requested for those
 *								objects which have multiple data store bindings.  How this parameter is used is up to the
 *								class which implements this interface, but typically the "primary" data store will be index 0.
 *
 * @return	a datastore markup string which resolves to the datastore field that this object is bound to, in the format:
 *			<DataStoreTag:DataFieldTag>
 */
native final virtual function string GetDataStoreBinding( optional int BindingIndex=INDEX_NONE ) const;

/**
 * Resolves this subscriber's data store binding and updates the subscriber with the current value from the data store.
 *
 * @return	TRUE if this subscriber successfully resolved and applied the updated value.
 */
native final virtual function bool RefreshSubscriberValue( optional int BindingIndex=INDEX_NONE );

/**
 * Handler for the UIDataStore.OnDataStoreValueUpdated delegate.  Used by data stores to indicate that some data provided by the data
 * has changed.  Subscribers should use this function to refresh any data store values being displayed with the updated value.
 * notify subscribers when they should refresh their values from this data store.
 *
 * @param	SourceDataStore		the data store that generated the refresh notification; useful for subscribers with multiple data store
 *								bindings, to tell which data store sent the notification.
 * @param	PropertyTag			the tag associated with the data field that was updated; Subscribers can use this tag to determine whether
 *								there is any need to refresh their data values.
 * @param	SourceProvider		for data stores which contain nested providers, the provider that contains the data which changed.
 * @param	ArrayIndex			for collection fields, indicates which element was changed.  value of INDEX_NONE indicates not an array
 *								or that the entire array was updated.
 */
native final virtual function NotifyDataStoreValueUpdated( UIDataStore SourceDataStore, bool bValuesInvalidated, name PropertyTag, UIDataProvider SourceProvider, int ArrayIndex );

/**
 * Retrieves the list of data stores bound by this subscriber.
 *
 * @param	out_BoundDataStores		receives the array of data stores that subscriber is bound to.
 */
native virtual function GetBoundDataStores( out array<UIDataStore> out_BoundDataStores );

/**
 * Notifies this subscriber to unbind itself from all bound data stores
 */
native virtual function ClearBoundDataStores();

/**
 * Resolves this subscriber's data store binding and publishes this subscriber's value to the appropriate data store.
 *
 * @param	out_BoundDataStores	contains the array of data stores that widgets have saved values to.  Each widget that
 *								implements this method should add its resolved data store to this array after data values have been
 *								published.  Once SaveSubscriberValue has been called on all widgets in a scene, OnCommit will be called
 *								on all data stores in this array.
 * @param	BindingIndex		optional parameter for indicating which data store binding is being requested for those
 *								objects which have multiple data store bindings.  How this parameter is used is up to the
 *								class which implements this interface, but typically the "primary" data store will be index 0.
 *
 * @return	TRUE if the value was successfully published to the data store.
 */
native virtual function bool SaveSubscriberValue( out array<UIDataStore> out_BoundDataStores, optional int BindingIndex=INDEX_NONE );

defaultproperties
{
   CaptionDataSource=(MarkupString="Button Text")
   Begin Object Class=UIComp_DrawString Name=LabelStringRenderer ObjName=LabelStringRenderer Archetype=UIComp_DrawString'Engine.Default__UIComp_DrawString'
      StyleResolverTag="Caption Style"
      StringStyle=(DefaultStyleTag="DefaultLabelButtonStyle")
      Name="LabelStringRenderer"
      ObjectArchetype=UIComp_DrawString'Engine.Default__UIComp_DrawString'
   End Object
   StringRenderComponent=LabelStringRenderer
   Begin Object Class=UIComp_DrawImage Name=BackgroundImageTemplate ObjName=BackgroundImageTemplate Archetype=UIComp_DrawImage'Engine.Default__UIButton:BackgroundImageTemplate'
      ObjectArchetype=UIComp_DrawImage'Engine.Default__UIButton:BackgroundImageTemplate'
   End Object
   BackgroundImageComponent=BackgroundImageTemplate
   PrimaryStyle=(DefaultStyleTag="DefaultLabelButtonStyle",RequiredStyleClass=Class'Engine.UIStyle_Combo')
   Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIButton:WidgetEventComponent'
      ObjectArchetype=UIComp_Event'Engine.Default__UIButton:WidgetEventComponent'
   End Object
   EventProvider=WidgetEventComponent
   Name="Default__UILabelButton"
   ObjectArchetype=UIButton'Engine.Default__UIButton'
}

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Class file time: tr 31-1-2018 17:18:12.000 - Creation time: sk 18-3-2018 10:01:17.351 - Created with UnCodeX