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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTAttachment_LinkGenerator extends UTWeaponAttachment; defaultproperties { Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 ObjName=SkeletalMeshComponent0 Archetype=SkeletalMeshComponent'UTGame.Default__UTWeaponAttachment:SkeletalMeshComponent0' Begin Object Class=UTAnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=UTAnimNodeSequence'UTGame.Default__UTWeaponAttachment:MeshSequenceA' ObjectArchetype=UTAnimNodeSequence'UTGame.Default__UTWeaponAttachment:MeshSequenceA' End Object SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_Shield' Animations=UTAnimNodeSequence'UT3Gold.Default__UTAttachment_LinkGenerator:SkeletalMeshComponent0.MeshSequenceA' CullDistance=5000.000000 Translation=(X=14.000000,Y=0.000000,Z=-4.000000) ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWeaponAttachment:SkeletalMeshComponent0' End Object Mesh=SkeletalMeshComponent0 WeaponClass=Class'UTGameContent.UTDeployableEnergyShield' WeapAnimType=EWAT_ShoulderRocket Name="Default__UTAttachment_LinkGenerator" ObjectArchetype=UTWeaponAttachment'UTGame.Default__UTWeaponAttachment' } |
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