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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTDeployableLinkGenerator extends UTDeployable; var array< class<UTLinkGenerator> > TeamLinkGeneratorClasses; static function class<Actor> GetTeamDeployable(int TeamNum) { if (TeamNum >= default.TeamLinkGeneratorClasses.length) { TeamNum = 0; } return default.TeamLinkGeneratorClasses[TeamNum]; } function bool Deploy() { DeployedActorClass = class<UTLinkGenerator>(GetTeamDeployable(Instigator.GetTeamNum())); return Super.Deploy(); } defaultproperties { TeamLinkGeneratorClasses(0)=Class'UT3Gold.UTLinkGeneratorRed' TeamLinkGeneratorClasses(1)=Class'UT3Gold.UTLinkGeneratorBlue' DeployedActorClass=Class'UTGame.UTLinkGenerator' DeployFailedSoundCue=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue' AttachmentClass=Class'UT3Gold.UTAttachment_LinkGenerator' ArmsAnimSet=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_Shield_1P_Arms' NeedToPickUpAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabTheEnergyShield',AnnouncementText="Grab the Link Generator!") FireOffset=(X=20.000000,Y=0.000000,Z=0.000000) Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTDeployable:FirstPersonMesh' FOV=60.000000 SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_Shield' Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' Name="MeshSequenceA" ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' End Object Animations=AnimNodeSequence'UT3Gold.Default__UTDeployableLinkGenerator:MeshSequenceA' AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_Shield_1P' bUseAsOccluder=False bForceDirectLightMap=True bCastDynamicShadow=False ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTDeployable:FirstPersonMesh' End Object Mesh=FirstPersonMesh ItemName="Link Generator" PickupMessage="Link Generator" Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTDeployable:PickupMesh' SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_Shield' Translation=(X=0.000000,Y=0.000000,Z=-30.000000) ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTDeployable:PickupMesh' End Object DroppedPickupMesh=PickupMesh PickupFactoryMesh=PickupMesh Name="Default__UTDeployableLinkGenerator" ObjectArchetype=UTDeployable'UTGame.Default__UTDeployable' } |
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