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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTDeployableXRayVolume extends UTDeployableXRayVolumeBase; defaultproperties { DeployableClass=Class'UT3Gold.UTXRayVolume_Content' DeployFailedSoundCue=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue' AttachmentClass=Class'UTGameContent.UTAttachment_SlowVolume' ArmsAnimSet=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SlowVolume_1P_Arms' NeedToPickUpAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabTheStasisFieldGenerator',AnnouncementText="Grab the X-Ray Field Generator!") Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTDeployableXRayVolumeBase:FirstPersonMesh' FOV=60.000000 SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SlowVolume' Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' Name="MeshSequenceA" ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' End Object Animations=AnimNodeSequence'UT3Gold.Default__UTDeployableXRayVolume:MeshSequenceA' AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SlowVolume_1P' bUseAsOccluder=False bForceDirectLightMap=True bCastDynamicShadow=False Scale=0.500000 ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTDeployableXRayVolumeBase:FirstPersonMesh' End Object Mesh=FirstPersonMesh ItemName="X-Ray Field Generator" PickupMessage="X-Ray Field Generator" Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTDeployableXRayVolumeBase:PickupMesh' SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SlowVolume' Translation=(X=0.000000,Y=0.000000,Z=-30.000000) ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTDeployableXRayVolumeBase:PickupMesh' End Object DroppedPickupMesh=PickupMesh PickupFactoryMesh=PickupMesh Name="Default__UTDeployableXRayVolume" ObjectArchetype=UTDeployableXRayVolumeBase'UTGame.Default__UTDeployableXRayVolumeBase' } |
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