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UT3Gold.UTDeployableXRayVolume


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/**
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class UTDeployableXRayVolume extends UTDeployableXRayVolumeBase;

defaultproperties
{
   DeployableClass=Class'UT3Gold.UTXRayVolume_Content'
   DeployFailedSoundCue=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
   AttachmentClass=Class'UTGameContent.UTAttachment_SlowVolume'
   ArmsAnimSet=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SlowVolume_1P_Arms'
   NeedToPickUpAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabTheStasisFieldGenerator',AnnouncementText="Grab the X-Ray Field Generator!")
   Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTDeployableXRayVolumeBase:FirstPersonMesh'
      FOV=60.000000
      SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SlowVolume'
      Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
         Name="MeshSequenceA"
         ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
      End Object
      Animations=AnimNodeSequence'UT3Gold.Default__UTDeployableXRayVolume:MeshSequenceA'
      AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SlowVolume_1P'
      bUseAsOccluder=False
      bForceDirectLightMap=True
      bCastDynamicShadow=False
      Scale=0.500000
      ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTDeployableXRayVolumeBase:FirstPersonMesh'
   End Object
   Mesh=FirstPersonMesh
   ItemName="X-Ray Field Generator"
   PickupMessage="X-Ray Field Generator"
   Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTDeployableXRayVolumeBase:PickupMesh'
      SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SlowVolume'
      Translation=(X=0.000000,Y=0.000000,Z=-30.000000)
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTDeployableXRayVolumeBase:PickupMesh'
   End Object
   DroppedPickupMesh=PickupMesh
   PickupFactoryMesh=PickupMesh
   Name="Default__UTDeployableXRayVolume"
   ObjectArchetype=UTDeployableXRayVolumeBase'UTGame.Default__UTDeployableXRayVolumeBase'
}

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Class file time: tr 31-1-2018 17:19:02.000 - Creation time: sk 18-3-2018 10:01:19.638 - Created with UnCodeX