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UT3Gold.UTDeployableXRayVolume

Extends
UTDeployableXRayVolumeBase

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- GameFramework.GameWeapon
            |   
            +-- UTGame.UTWeapon
               |   
               +-- UTGame.UTDeployable
                  |   
                  +-- UTGame.UTDeployableXRayVolumeBase
                     |   
                     +-- UT3Gold.UTDeployableXRayVolume

Variables Summary
Inherited Variables from UTGame.UTDeployableXRayVolumeBase
DeployableClass
Inherited Variables from UTGame.UTDeployable
bDelayRespawn, DeployCheckRadiusSq, DeployedActorClass, DeployFailedSoundCue, Factory, PreviewScale, TossMag

Functions Summary
Inherited Functions from UTGame.UTDeployableXRayVolumeBase
Deploy, GetTeamDeployable
Inherited Functions from UTGame.UTDeployable
AllowSwitchTo, BeginState, BotDesireability, CanAttack, ClientDeployFailed, ClientWeaponSet, CustomFire, DenyPickupQuery, Deploy, DeployablesNearby, DeployFailed, Destroyed, DrawWeaponCrosshair, GetAIRating, GetPhysicalFireStartLoc, GetTeamDeployable, InitPickupMesh, MaxRange, RecommendObjective, ShouldDeploy, WeaponEquipped


Defaultproperties

defaultproperties
{
   DeployableClass=Class'UT3Gold.UTXRayVolume_Content'
   DeployFailedSoundCue=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
   AttachmentClass=Class'UTGameContent.UTAttachment_SlowVolume'
   ArmsAnimSet=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SlowVolume_1P_Arms'
   NeedToPickUpAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabTheStasisFieldGenerator',AnnouncementText="Grab the X-Ray Field Generator!")
   Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTDeployableXRayVolumeBase:FirstPersonMesh'
      FOV=60.000000
      SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SlowVolume'
      Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
         Name="MeshSequenceA"
         ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
      End Object
      Animations=AnimNodeSequence'UT3Gold.Default__UTDeployableXRayVolume:MeshSequenceA'
      AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SlowVolume_1P'
      bUseAsOccluder=False
      bForceDirectLightMap=True
      bCastDynamicShadow=False
      Scale=0.500000
      ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTDeployableXRayVolumeBase:FirstPersonMesh'
   End Object
   Mesh=FirstPersonMesh
   ItemName="X-Ray Field Generator"
   PickupMessage="X-Ray Field Generator"
   Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTDeployableXRayVolumeBase:PickupMesh'
      SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SlowVolume'
      Translation=(X=0.000000,Y=0.000000,Z=-30.000000)
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTDeployableXRayVolumeBase:PickupMesh'
   End Object
   DroppedPickupMesh=PickupMesh
   PickupFactoryMesh=PickupMesh
   Name="Default__UTDeployableXRayVolume"
   ObjectArchetype=UTDeployableXRayVolumeBase'UTGame.Default__UTDeployableXRayVolumeBase'
}

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Creation time: sk 18-3-2018 10:00:49.838 - Created with UnCodeX