defaultproperties
{
DeployableClass=Class'UT3Gold.UTXRayVolume_Content'
DeployFailedSoundCue=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
AttachmentClass=Class'UTGameContent.UTAttachment_SlowVolume'
ArmsAnimSet=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SlowVolume_1P_Arms'
NeedToPickUpAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabTheStasisFieldGenerator',AnnouncementText="Grab the X-Ray Field Generator!")
Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTDeployableXRayVolumeBase:FirstPersonMesh'
FOV=60.000000
SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SlowVolume'
Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
Name="MeshSequenceA"
ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
End Object
Animations=AnimNodeSequence'UT3Gold.Default__UTDeployableXRayVolume:MeshSequenceA'
AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SlowVolume_1P'
bUseAsOccluder=False
bForceDirectLightMap=True
bCastDynamicShadow=False
Scale=0.500000
ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTDeployableXRayVolumeBase:FirstPersonMesh'
End Object
Mesh=FirstPersonMesh
ItemName="X-Ray Field Generator"
PickupMessage="X-Ray Field Generator"
Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTDeployableXRayVolumeBase:PickupMesh'
SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SlowVolume'
Translation=(X=0.000000,Y=0.000000,Z=-30.000000)
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTDeployableXRayVolumeBase:PickupMesh'
End Object
DroppedPickupMesh=PickupMesh
PickupFactoryMesh=PickupMesh
Name="Default__UTDeployableXRayVolume"
ObjectArchetype=UTDeployableXRayVolumeBase'UTGame.Default__UTDeployableXRayVolumeBase'
}
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