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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTDmgType_SniperHeadShot extends UTDamageType abstract; static function SpawnHitEffect(Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation) { local UTPawn UTP; local name HeadBone; local UTEmit_HitEffect HitEffect; UTP = UTPawn(P); if (UTP != None && UTP.Mesh != None) { HeadBone = UTP.HeadBone; } HitEffect = P.Spawn(class'UTEmit_HeadShotBloodSpray',,, HitLocation, rotator(-Momentum)); if (HitEffect != None) { HitEffect.AttachTo(P, HeadBone); } } static function int IncrementKills(UTPlayerReplicationInfo KillerPRI) { if ( PlayerController(KillerPRI.Owner) != None ) { PlayerController(KillerPRI.Owner).ReceiveLocalizedMessage( class'UTWeaponKillRewardMessage', 0 ); } return super.IncrementKills(KillerPRI); } defaultproperties { bSeversHead=True DamageWeaponClass=Class'UTGame.UTWeap_SniperRifle' DeathAnim="Death_Headshot" NodeDamageScaling=0.400000 KillStatsName="KILLS_HEADSHOT" DeathStatsName="DEATHS_HEADSHOT" SuicideStatsName="SUICIDES_HEADSHOT" RewardCount=15 RewardAnnouncementSwitch=2 RewardEvent="REWARD_HEADHUNTER" CustomTauntIndex=3 DeathString="`o's grey matter has been ejected by `k." FemaleSuicide="`o fell on his weapon and shot herself in the head" MaleSuicide="`o fell on his weapon and shot himself in the head." bNeverGibs=True bCausesBloodSplatterDecals=True bIgnoreDriverDamageMult=True VehicleDamageScaling=0.400000 Name="Default__UTDmgType_SniperHeadShot" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
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