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UTGame.UTDmgType_SniperHeadShot

Extends
UTDamageType
Modifiers
abstract

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.DamageType
   |   
   +-- UTGame.UTDamageType
      |   
      +-- UTGame.UTDmgType_SniperHeadShot

Variables Summary
Inherited Variables from UTGame.UTDamageType
AlwaysGibDamageThreshold, bAnimateHipsForDeathAnim, bBulletHit, bCauseConvulsions, bComplainFriendlyFire, bDestroysBarricades, bDirectDamage, bHeadGibCamera, bLeaveBodyEffect, bOverrideHitEffectColor, bSelfDestructDamage, bSeversHead, bSpecialDeathCamera, bThrowRagdoll, bUseDamageBasedDeathEffects, bUseTearOffMomentum, bVehicleHit, CustomTauntIndex, DamageBodyMatColor, DamageCameraAnim, DamageOverlayTime, DamageWeaponClass, DamageWeaponFireMode, DeathAnim, DeathAnimRate, DeathCameraEffectInstigator, DeathCameraEffectVictim, DeathOverlayTime, DeathStatsName, GibPerterbation, GibThreshold, GibTrail, HeroPointsMultiplier, HitEffectColor, KillStatsName, MinAccumulateDamageThreshold, MotorDecayTime, NodeDamageScaling, PhysicsTakeHitMomentumThreshold, RewardAnnouncementClass, RewardAnnouncementSwitch, RewardCount, RewardEvent, StopAnimAfterDamageInterval, SuicideStatsName
Inherited Variables from Engine.DamageType
bAlwaysGibs, bArmorStops, bCausedByWorld, bCausesBlood, bCausesBloodSplatterDecals, bDontHurtInstigator, bExtraMomentumZ, bIgnoreDriverDamageMult, bKRadialImpulse, bKUseOwnDeathVel, bLocationalHit, bNeverGibs, bRadialDamageVelChange, DamagedFFWaveform, DeathString, FemaleSuicide, GibModifier, KDamageImpulse, KDeathUpKick, KDeathVel, KilledFFWaveform, KImpulseRadius, MaleSuicide, RadialDamageImpulse, VehicleDamageScaling, VehicleMomentumScaling

Functions Summary
functionint IncrementKills (UTPlayerReplicationInfo KillerPRI))
function SpawnHitEffect (Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation))
Inherited Functions from UTGame.UTDamageType
BoneBreaker, CalcDeathCamera, CreateDeathGoreChunks, CreateDeathSkeleton, DoCustomDamageEffects, DrawKillIcon, GetDeathCameraEffectInstigator, GetDeathCameraEffectVictim, GetHitEffectDuration, GetStatsName, IncrementDeaths, IncrementKills, IncrementSuicides, PawnTornOff, ScoreKill, ShouldGib, SpawnExtraGibEffects, SpawnGibEffects, SpawnHitEffect
Inherited Functions from Engine.DamageType
DeathMessage, SuicideMessage, VehicleDamageScalingFor


Functions Detail

IncrementKills Source code

static function int IncrementKills ( UTPlayerReplicationInfo KillerPRI) )

SpawnHitEffect Source code

static function SpawnHitEffect ( Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation) )


Defaultproperties

defaultproperties
{
   bSeversHead=True
   DamageWeaponClass=Class'UTGame.UTWeap_SniperRifle'
   DeathAnim="Death_Headshot"
   NodeDamageScaling=0.400000
   KillStatsName="KILLS_HEADSHOT"
   DeathStatsName="DEATHS_HEADSHOT"
   SuicideStatsName="SUICIDES_HEADSHOT"
   RewardCount=15
   RewardAnnouncementSwitch=2
   RewardEvent="REWARD_HEADHUNTER"
   CustomTauntIndex=3
   DeathString="`o's grey matter has been ejected by `k."
   FemaleSuicide="`o fell on his weapon and shot herself in the head"
   MaleSuicide="`o fell on his weapon and shot himself in the head."
   bNeverGibs=True
   bCausesBloodSplatterDecals=True
   bIgnoreDriverDamageMult=True
   VehicleDamageScaling=0.400000
   Name="Default__UTDmgType_SniperHeadShot"
   ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType'
}

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Creation time: sk 18-3-2018 10:00:50.906 - Created with UnCodeX