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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.DamageType
|
+-- UTGame.UTDamageType
|
+-- UTGame.UTDmgType_SniperHeadShot
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | int | IncrementKills (UTPlayerReplicationInfo KillerPRI)) |
![]() | SpawnHitEffect (Pawn P, float Damage, vector Momentum, name BoneName, vector HitLocation)) | |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, SuicideMessage, VehicleDamageScalingFor |
| Functions Detail |
|---|
IncrementKills Source code
SpawnHitEffect Source code| Defaultproperties |
|---|
defaultproperties
{
bSeversHead=True
DamageWeaponClass=Class'UTGame.UTWeap_SniperRifle'
DeathAnim="Death_Headshot"
NodeDamageScaling=0.400000
KillStatsName="KILLS_HEADSHOT"
DeathStatsName="DEATHS_HEADSHOT"
SuicideStatsName="SUICIDES_HEADSHOT"
RewardCount=15
RewardAnnouncementSwitch=2
RewardEvent="REWARD_HEADHUNTER"
CustomTauntIndex=3
DeathString="`o's grey matter has been ejected by `k."
FemaleSuicide="`o fell on his weapon and shot herself in the head"
MaleSuicide="`o fell on his weapon and shot himself in the head."
bNeverGibs=True
bCausesBloodSplatterDecals=True
bIgnoreDriverDamageMult=True
VehicleDamageScaling=0.400000
Name="Default__UTDmgType_SniperHeadShot"
ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType'
}
|
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