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UTGame.UTDmgType_SniperPrimary


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UTDmgType_SniperPrimary extends UTDamageType
	abstract;

static function float VehicleDamageScalingFor(Vehicle V)
{
	if ( (UTVehicle(V) != None) && UTVehicle(V).bLightArmor )
		return 1.5 * Default.VehicleDamageScaling;

	return Default.VehicleDamageScaling;
}

defaultproperties
{
   GibPerterbation=0.250000
   DamageWeaponClass=Class'UTGame.UTWeap_SniperRifle'
   NodeDamageScaling=0.400000
   KillStatsName="KILLS_SNIPERRIFLE"
   DeathStatsName="DEATHS_SNIPERRIFLE"
   SuicideStatsName="SUICIDES_SNIPERRIFLE"
   CustomTauntIndex=2
   DeathString="`o has been picked off by `k."
   FemaleSuicide="`o fell on his weapon and shot herself in the chest"
   MaleSuicide="`o fell on his weapon and shot himself in the chest."
   bNeverGibs=True
   bCausesBloodSplatterDecals=True
   VehicleDamageScaling=0.400000
   Name="Default__UTDmgType_SniperPrimary"
   ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType'
}

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Class file time: tr 31-1-2018 17:18:44.000 - Creation time: sk 18-3-2018 10:01:20.148 - Created with UnCodeX