Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 |
/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTDmgType_SniperPrimary extends UTDamageType abstract; static function float VehicleDamageScalingFor(Vehicle V) { if ( (UTVehicle(V) != None) && UTVehicle(V).bLightArmor ) return 1.5 * Default.VehicleDamageScaling; return Default.VehicleDamageScaling; } defaultproperties { GibPerterbation=0.250000 DamageWeaponClass=Class'UTGame.UTWeap_SniperRifle' NodeDamageScaling=0.400000 KillStatsName="KILLS_SNIPERRIFLE" DeathStatsName="DEATHS_SNIPERRIFLE" SuicideStatsName="SUICIDES_SNIPERRIFLE" CustomTauntIndex=2 DeathString="`o has been picked off by `k." FemaleSuicide="`o fell on his weapon and shot herself in the chest" MaleSuicide="`o fell on his weapon and shot himself in the chest." bNeverGibs=True bCausesBloodSplatterDecals=True VehicleDamageScaling=0.400000 Name="Default__UTDmgType_SniperPrimary" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |