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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTItemPickupFactory extends UTPickupFactory native abstract; var SoundCue PickupSound; var localized string PickupMessage; // Human readable description when picked up. var float RespawnTime; simulated function InitializePickup() { InitPickupMeshEffects(); } static function string GetLocalString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 ) { return Default.PickupMessage; } /** * Give the benefit of this pickup to the recipient */ function SpawnCopyFor( Pawn Recipient ) { Recipient.PlaySound( PickupSound ); Recipient.MakeNoise(0.2); if ( PlayerController(Recipient.Controller) != None ) { PlayerController(Recipient.Controller).ReceiveLocalizedMessage(MessageClass,,,,class); } } // Set up respawn waiting if desired. // function SetRespawn() { if( WorldInfo.Game.ShouldRespawn(self) ) StartSleeping(); else GotoState('Disabled'); } function float GetRespawnTime() { return RespawnTime; } function float BotDesireability(Pawn P, Controller C) { return 0.0; } defaultproperties { RespawnTime=30.000000 Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTPickupFactory:PickupLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTPickupFactory:PickupLightEnvironment' End Object LightEnvironment=PickupLightEnvironment InventoryType=Class'UTGame.UTPickupInventory' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTPickupFactory:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTPickupFactory:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTPickupFactory:PathRenderer' ObjectArchetype=PathRenderingComponent'UTGame.Default__UTPickupFactory:PathRenderer' End Object Components(1)=PathRenderer Components(2)=PickupLightEnvironment Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTPickupFactory:BaseMeshComp' ObjectArchetype=StaticMeshComponent'UTGame.Default__UTPickupFactory:BaseMeshComp' End Object Components(3)=BaseMeshComp CollisionComponent=CollisionCylinder CollisionType=COLLIDE_CustomDefault MessageClass=Class'UTGame.UTPickupMessage' Name="Default__UTItemPickupFactory" ObjectArchetype=UTPickupFactory'UTGame.Default__UTPickupFactory' } |
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