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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTPickupFactory_MediumHealth extends UTHealthPickupFactory; simulated function PostBeginPlay() { Super.PostBeginPlay(); Glow.SetFloatParameter('LightStrength',1.0f); } defaultproperties { HealingAmount=25 PickupSound=SoundCue'A_Pickups.Health.Cue.A_Pickups_Health_Medium_Cue' bRotatingPickup=True bFloatingPickup=True bRandomStart=True bTrackPickup=False YawRotationRate=16384.000000 BobOffset=5.000000 BobSpeed=1.000000 Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTHealthPickupFactory:PickupLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTHealthPickupFactory:PickupLightEnvironment' End Object LightEnvironment=PickupLightEnvironment Begin Object Class=UTParticleSystemComponent Name=Glowcomp ObjName=Glowcomp Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' Template=ParticleSystem'PICKUPS.Health_Large.Effects.P_Pickups_Base_Health_Glow' Translation=(X=0.000000,Y=0.000000,Z=-50.000000) Name="Glowcomp" ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' End Object Glow=Glowcomp Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTHealthPickupFactory:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTHealthPickupFactory:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTHealthPickupFactory:PathRenderer' ObjectArchetype=PathRenderingComponent'UTGame.Default__UTHealthPickupFactory:PathRenderer' End Object Components(1)=PathRenderer Components(2)=PickupLightEnvironment Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTHealthPickupFactory:BaseMeshComp' StaticMesh=StaticMesh'PICKUPS.Health_Large.Mesh.S_Pickups_Base_Health_Large' Translation=(X=0.000000,Y=0.000000,Z=-44.000000) Scale=0.800000 ObjectArchetype=StaticMeshComponent'UTGame.Default__UTHealthPickupFactory:BaseMeshComp' End Object Components(3)=BaseMeshComp Begin Object Class=StaticMeshComponent Name=HealthPickUpMesh ObjName=HealthPickUpMesh Archetype=StaticMeshComponent'UTGame.Default__UTHealthPickupFactory:HealthPickUpMesh' StaticMesh=StaticMesh'PICKUPS.Health_Medium.Mesh.S_Pickups_Health_Medium' CullDistance=7000.000000 ObjectArchetype=StaticMeshComponent'UTGame.Default__UTHealthPickupFactory:HealthPickUpMesh' End Object Components(4)=HealthPickUpMesh Components(5)=Glowcomp CollisionComponent=CollisionCylinder Name="Default__UTPickupFactory_MediumHealth" ObjectArchetype=UTHealthPickupFactory'UTGame.Default__UTHealthPickupFactory' } |
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