defaultproperties
{
HealingAmount=20
PickupMessage="Health Pack"
bTrackPickup=True
BaseBrightEmissive=(R=2.000000,G=50.000000,B=10.000000,A=1.000000)
BaseDimEmissive=(R=0.200000,G=5.000000,B=1.000000,A=0.000000)
RespawnSound=SoundCue'A_Pickups.Health.Cue.A_Pickups_Health_Respawn_Cue'
Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTItemPickupFactory:PickupLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTItemPickupFactory:PickupLightEnvironment'
End Object
LightEnvironment=PickupLightEnvironment
PickupStatName="PICKUPS_HEALTH"
MaxDesireability=0.700000
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTItemPickupFactory:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTItemPickupFactory:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTItemPickupFactory:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTItemPickupFactory:PathRenderer'
End Object
Components(1)=PathRenderer
Components(2)=PickupLightEnvironment
Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTItemPickupFactory:BaseMeshComp'
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTItemPickupFactory:BaseMeshComp'
End Object
Components(3)=BaseMeshComp
Begin Object Class=StaticMeshComponent Name=HealthPickUpMesh ObjName=HealthPickUpMesh Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
LightEnvironment=DynamicLightEnvironmentComponent'UTGame.Default__UTHealthPickupFactory:PickupLightEnvironment'
CullDistance=4500.000000
CachedCullDistance=4500.000000
bUseAsOccluder=False
CastShadow=False
bForceDirectLightMap=True
bCastDynamicShadow=False
CollideActors=False
BlockActors=False
BlockRigidBody=False
Name="HealthPickUpMesh"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
Components(4)=HealthPickUpMesh
CollisionComponent=CollisionCylinder
Name="Default__UTHealthPickupFactory"
ObjectArchetype=UTItemPickupFactory'UTGame.Default__UTItemPickupFactory'
}
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