defaultproperties
{
Begin Object Class=UTParticleSystemComponent Name=ParticleCrackle ObjName=ParticleCrackle Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
Template=ParticleSystem'PICKUPS.Health_Large.Effects.P_Pickups_Base_Health_Spawn'
Translation=(X=0.000000,Y=0.000000,Z=-50.000000)
Name="ParticleCrackle"
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
End Object
Crackle=ParticleCrackle
HealingAmount=100
bSuperHeal=True
PickupSound=SoundCue'A_Pickups.Health.Cue.A_Pickups_Health_Super_Cue'
PickupMessage="Big Keg O' Health"
RespawnTime=60.000000
bRotatingPickup=True
bHasLocationSpeech=True
YawRotationRate=16384.000000
Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTHealthPickupFactory:PickupLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTHealthPickupFactory:PickupLightEnvironment'
End Object
LightEnvironment=PickupLightEnvironment
Begin Object Class=UTParticleSystemComponent Name=ParticleGlow ObjName=ParticleGlow Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
Template=ParticleSystem'PICKUPS.Health_Large.Effects.P_Pickups_Base_Health_Glow'
Translation=(X=0.000000,Y=0.000000,Z=-50.000000)
Name="ParticleGlow"
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
End Object
Glow=ParticleGlow
LocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheSuperhealth'
LocationSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingForTheSuperhealth'
LocationSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheSuperHealth'
bPredictRespawns=True
bIsSuperItem=True
MaxDesireability=2.000000
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTHealthPickupFactory:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTHealthPickupFactory:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTHealthPickupFactory:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTHealthPickupFactory:PathRenderer'
End Object
Components(1)=PathRenderer
Components(2)=PickupLightEnvironment
Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTHealthPickupFactory:BaseMeshComp'
StaticMesh=StaticMesh'PICKUPS.Health_Large.Mesh.S_Pickups_Base_Health_Large'
Translation=(X=0.000000,Y=0.000000,Z=-44.000000)
Rotation=(Pitch=0,Yaw=16384,Roll=0)
Scale=0.800000
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTHealthPickupFactory:BaseMeshComp'
End Object
Components(3)=BaseMeshComp
Begin Object Class=StaticMeshComponent Name=HealthPickUpMesh ObjName=HealthPickUpMesh Archetype=StaticMeshComponent'UTGame.Default__UTHealthPickupFactory:HealthPickUpMesh'
StaticMesh=StaticMesh'PICKUPS.Health_Large.Mesh.S_Pickups_Health_Large_Keg'
Materials(0)=Material'PICKUPS.Health_Large.Materials.M_Pickups_Health_Large_Keg'
CullDistance=7000.000000
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTHealthPickupFactory:HealthPickUpMesh'
End Object
Components(4)=HealthPickUpMesh
Components(5)=ParticleGlow
Components(6)=ParticleCrackle
CollisionComponent=CollisionCylinder
Name="Default__UTPickupFactory_SuperHealth"
ObjectArchetype=UTHealthPickupFactory'UTGame.Default__UTHealthPickupFactory'
}
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