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UTGameContent.UTPickupFactory_SuperHealth

Extends
UTHealthPickupFactory

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.PickupFactory
         |   
         +-- UTGame.UTPickupFactory
            |   
            +-- UTGame.UTItemPickupFactory
               |   
               +-- UTGame.UTHealthPickupFactory
                  |   
                  +-- UTGameContent.UTPickupFactory_SuperHealth

Variables Summary
ParticleSystemComponentCrackle
Inherited Variables from UTGame.UTHealthPickupFactory
bSuperHeal, HealingAmount
Inherited Variables from UTGame.UTItemPickupFactory
PickupMessage, PickupSound, RespawnTime

Functions Summary
function RespawnEffect ()))
function SetPickupHidden ()))
function SetPickupVisible ()))
Inherited Functions from UTGame.UTHealthPickupFactory
BotDesireability, DetourWeight, HealAmount, SpawnCopyFor, UpdateHUD, ValidTouch
Inherited Functions from UTGame.UTItemPickupFactory
BotDesireability, GetLocalString, GetRespawnTime, InitializePickup, SetRespawn, SpawnCopyFor


Variables Detail

Crackle Source code

var ParticleSystemComponent Crackle;


Functions Detail

RespawnEffect Source code

simulated function RespawnEffect ( ) )

SetPickupHidden Source code

simulated function SetPickupHidden ( ) )

SetPickupVisible Source code

simulated function SetPickupVisible ( ) )


Defaultproperties

defaultproperties
{
   Begin Object Class=UTParticleSystemComponent Name=ParticleCrackle ObjName=ParticleCrackle Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
      Template=ParticleSystem'PICKUPS.Health_Large.Effects.P_Pickups_Base_Health_Spawn'
      Translation=(X=0.000000,Y=0.000000,Z=-50.000000)
      Name="ParticleCrackle"
      ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
   End Object
   Crackle=ParticleCrackle
   HealingAmount=100
   bSuperHeal=True
   PickupSound=SoundCue'A_Pickups.Health.Cue.A_Pickups_Health_Super_Cue'
   PickupMessage="Big Keg O' Health"
   RespawnTime=60.000000
   bRotatingPickup=True
   bHasLocationSpeech=True
   YawRotationRate=16384.000000
   Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTHealthPickupFactory:PickupLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTHealthPickupFactory:PickupLightEnvironment'
   End Object
   LightEnvironment=PickupLightEnvironment
   Begin Object Class=UTParticleSystemComponent Name=ParticleGlow ObjName=ParticleGlow Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
      Template=ParticleSystem'PICKUPS.Health_Large.Effects.P_Pickups_Base_Health_Glow'
      Translation=(X=0.000000,Y=0.000000,Z=-50.000000)
      Name="ParticleGlow"
      ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
   End Object
   Glow=ParticleGlow
   LocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheSuperhealth'
   LocationSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingForTheSuperhealth'
   LocationSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheSuperHealth'
   bPredictRespawns=True
   bIsSuperItem=True
   MaxDesireability=2.000000
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTHealthPickupFactory:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTHealthPickupFactory:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTHealthPickupFactory:PathRenderer'
      ObjectArchetype=PathRenderingComponent'UTGame.Default__UTHealthPickupFactory:PathRenderer'
   End Object
   Components(1)=PathRenderer
   Components(2)=PickupLightEnvironment
   Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTHealthPickupFactory:BaseMeshComp'
      StaticMesh=StaticMesh'PICKUPS.Health_Large.Mesh.S_Pickups_Base_Health_Large'
      Translation=(X=0.000000,Y=0.000000,Z=-44.000000)
      Rotation=(Pitch=0,Yaw=16384,Roll=0)
      Scale=0.800000
      ObjectArchetype=StaticMeshComponent'UTGame.Default__UTHealthPickupFactory:BaseMeshComp'
   End Object
   Components(3)=BaseMeshComp
   Begin Object Class=StaticMeshComponent Name=HealthPickUpMesh ObjName=HealthPickUpMesh Archetype=StaticMeshComponent'UTGame.Default__UTHealthPickupFactory:HealthPickUpMesh'
      StaticMesh=StaticMesh'PICKUPS.Health_Large.Mesh.S_Pickups_Health_Large_Keg'
      Materials(0)=Material'PICKUPS.Health_Large.Materials.M_Pickups_Health_Large_Keg'
      CullDistance=7000.000000
      ObjectArchetype=StaticMeshComponent'UTGame.Default__UTHealthPickupFactory:HealthPickUpMesh'
   End Object
   Components(4)=HealthPickUpMesh
   Components(5)=ParticleGlow
   Components(6)=ParticleCrackle
   CollisionComponent=CollisionCylinder
   Name="Default__UTPickupFactory_SuperHealth"
   ObjectArchetype=UTHealthPickupFactory'UTGame.Default__UTHealthPickupFactory'
}

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Creation time: sk 18-3-2018 10:00:54.714 - Created with UnCodeX