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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTPickupFactory_SuperHealth extends UTHealthPickupFactory; var ParticleSystemComponent Crackle; // the crackling lightning effect that surrounds the keg on spawn simulated function RespawnEffect() { super.RespawnEffect(); Crackle.SetActive(true); } simulated function SetPickupHidden() { Glow.SetFloatParameter('LightStrength',0.0f); Super.SetPickupHidden(); } simulated function SetPickupVisible() { Super.SetPickupVisible(); Glow.SetFloatParameter('LightStrength', 1.0f); } defaultproperties { Begin Object Class=UTParticleSystemComponent Name=ParticleCrackle ObjName=ParticleCrackle Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' Template=ParticleSystem'PICKUPS.Health_Large.Effects.P_Pickups_Base_Health_Spawn' Translation=(X=0.000000,Y=0.000000,Z=-50.000000) Name="ParticleCrackle" ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' End Object Crackle=ParticleCrackle HealingAmount=100 bSuperHeal=True PickupSound=SoundCue'A_Pickups.Health.Cue.A_Pickups_Health_Super_Cue' PickupMessage="Big Keg O' Health" RespawnTime=60.000000 bRotatingPickup=True bHasLocationSpeech=True YawRotationRate=16384.000000 Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTHealthPickupFactory:PickupLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTHealthPickupFactory:PickupLightEnvironment' End Object LightEnvironment=PickupLightEnvironment Begin Object Class=UTParticleSystemComponent Name=ParticleGlow ObjName=ParticleGlow Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' Template=ParticleSystem'PICKUPS.Health_Large.Effects.P_Pickups_Base_Health_Glow' Translation=(X=0.000000,Y=0.000000,Z=-50.000000) Name="ParticleGlow" ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' End Object Glow=ParticleGlow LocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheSuperhealth' LocationSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingForTheSuperhealth' LocationSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheSuperHealth' bPredictRespawns=True bIsSuperItem=True MaxDesireability=2.000000 Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTHealthPickupFactory:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTHealthPickupFactory:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTHealthPickupFactory:PathRenderer' ObjectArchetype=PathRenderingComponent'UTGame.Default__UTHealthPickupFactory:PathRenderer' End Object Components(1)=PathRenderer Components(2)=PickupLightEnvironment Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTHealthPickupFactory:BaseMeshComp' StaticMesh=StaticMesh'PICKUPS.Health_Large.Mesh.S_Pickups_Base_Health_Large' Translation=(X=0.000000,Y=0.000000,Z=-44.000000) Rotation=(Pitch=0,Yaw=16384,Roll=0) Scale=0.800000 ObjectArchetype=StaticMeshComponent'UTGame.Default__UTHealthPickupFactory:BaseMeshComp' End Object Components(3)=BaseMeshComp Begin Object Class=StaticMeshComponent Name=HealthPickUpMesh ObjName=HealthPickUpMesh Archetype=StaticMeshComponent'UTGame.Default__UTHealthPickupFactory:HealthPickUpMesh' StaticMesh=StaticMesh'PICKUPS.Health_Large.Mesh.S_Pickups_Health_Large_Keg' Materials(0)=Material'PICKUPS.Health_Large.Materials.M_Pickups_Health_Large_Keg' CullDistance=7000.000000 ObjectArchetype=StaticMeshComponent'UTGame.Default__UTHealthPickupFactory:HealthPickUpMesh' End Object Components(4)=HealthPickUpMesh Components(5)=ParticleGlow Components(6)=ParticleCrackle CollisionComponent=CollisionCylinder Name="Default__UTPickupFactory_SuperHealth" ObjectArchetype=UTHealthPickupFactory'UTGame.Default__UTHealthPickupFactory' } |
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