UTGame.UTPickupFactory_HealthVial
- Extends
- UTHealthPickupFactory
- Modifiers
- native
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.NavigationPoint
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+-- Engine.PickupFactory
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+-- UTGame.UTPickupFactory
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+-- UTGame.UTItemPickupFactory
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+-- UTGame.UTHealthPickupFactory
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+-- UTGame.UTPickupFactory_HealthVial
function float DetourWeight (
Pawn Other,
float PathWeight) )
simulated function PostBeginPlay ( ) )
function SpawnCopyFor (
Pawn Recipient ) )
defaultproperties
{
HealingAmount=5
bSuperHeal=True
PickupSound=SoundCue'A_Pickups.Health.Cue.A_Pickups_Health_Small_Cue_Modulated'
PickupMessage="Health Vial"
bRotatingPickup=True
bFloatingPickup=True
bRandomStart=True
YawRotationRate=32000.000000
BobOffset=5.000000
BobSpeed=4.000000
Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTHealthPickupFactory:PickupLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTHealthPickupFactory:PickupLightEnvironment'
End Object
LightEnvironment=PickupLightEnvironment
MaxDesireability=0.300000
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTHealthPickupFactory:CollisionCylinder'
CollisionHeight=20.000000
CollisionRadius=30.000000
ObjectArchetype=CylinderComponent'UTGame.Default__UTHealthPickupFactory:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTHealthPickupFactory:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTHealthPickupFactory:PathRenderer'
End Object
Components(1)=PathRenderer
Components(2)=PickupLightEnvironment
Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTHealthPickupFactory:BaseMeshComp'
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTHealthPickupFactory:BaseMeshComp'
End Object
Components(3)=BaseMeshComp
Begin Object Class=StaticMeshComponent Name=HealthPickUpMesh ObjName=HealthPickUpMesh Archetype=StaticMeshComponent'UTGame.Default__UTHealthPickupFactory:HealthPickUpMesh'
StaticMesh=StaticMesh'PICKUPS.Health_Small.Mesh.S_Pickups_Health_Small'
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTHealthPickupFactory:HealthPickUpMesh'
End Object
Components(4)=HealthPickUpMesh
CollisionComponent=CollisionCylinder
Name="Default__UTPickupFactory_HealthVial"
ObjectArchetype=UTHealthPickupFactory'UTGame.Default__UTHealthPickupFactory'
}
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Creation time: sk 18-3-2018 10:00:54.661 - Created with
UnCodeX